Pengembangan Media Komik digital Untuk Mendukung Pembelajaran Di Era Digital Tingkat Sekolah Dasar

This research is motivated by the learning process in grade 4, especially the subject of Islamic Religious Education, showing that the use of conventional media alone makes learning less interesting and less fun, so innovative and creative media is needed that can attract students' attention. This research aims to develop digital-based learning media such as digital comics, to support the teaching and learning process at SDN Palandakan 1. The research method used is a research and development method using the ADDIE development model involving the Analysis, Design, Development, Implementation, and Evaluation stages. The instruments used are observation, expert validation questionnaires and student responses and documentation. The data was analyzed using quantitative analysis with a percentage formula. The results of the feasibility test from the validation of material experts are 95% (very feasible), the validation of media experts is 93% (very feasible) which means that this digital comic media is feasible to be implemented in the learning process. Meanwhile, the student response received 80% results in the very satisfactory category. The results of the study show that the use of digital comics can improve the presentation of a fun atmosphere for students in the learning process in the classroom, especially the subject of Islamic Religious Education.

Authors

Institutions

Publication Details

Journal
Academicus Journal of Teaching and Learning
Published
2024-09-05
DOI
https://doi.org/10.59373/academicus.v3i2.58
Citations
4
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
3.12
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pengembangan Media Komik digital Untuk Mendukung Pembelajaran Di Era Digital Tingkat Sekolah Dasar

Adi Abdurahman, Misbah Binasdevi, Syifa Dinda Syafira, Nazira Fauziah et al.
4 citations
Academicus Journal of Teaching and Learning
Educational Methods and Media Use
3.12
article

Pengembangan Media Komik digital Untuk Mendukung Pembelajaran Di Era Digital Tingkat Sekolah Dasar

Adi Abdurahman, Misbah Binasdevi, Syifa Dinda Syafira, Nazira Fauziah, Aji Iswanto, Zahra Febriannisa, Kheifa Azzahra Ansori, Sheila Ekasalwa N
article en
4 citations

Abstract

This research is motivated by the learning process in grade 4, especially the subject of Islamic Religious Education, showing that the use of conventional media alone makes learning less interesting and less fun, so innovative and creative media is needed that can attract students' attention. This research aims to develop digital-based learning media such as digital comics, to support the teaching and learning process at SDN Palandakan 1. The research method used is a research and development method using the ADDIE development model involving the Analysis, Design, Development, Implementation, and Evaluation stages. The instruments used are observation, expert validation questionnaires and student responses and documentation. The data was analyzed using quantitative analysis with a percentage formula. The results of the feasibility test from the validation of material experts are 95% (very feasible), the validation of media experts is 93% (very feasible) which means that this digital comic media is feasible to be implemented in the learning process. Meanwhile, the student response received 80% results in the very satisfactory category. The results of the study show that the use of digital comics can improve the presentation of a fun atmosphere for students in the learning process in the classroom, especially the subject of Islamic Religious Education.

Academicus Journal of Teaching and LearningVol. 3(2)
Universitas 17 Agustus 1945 Cirebon (ID)
Openalex Percentile: Top 7%
Educational Methods and Media Use
3.12
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.