Assessing Ambisonics Sound Source Localization by Means of Virtual Reality and Gamification Tools

Sound localization is a key area of interest in auditory research, especially in complex acoustic environments. This study evaluates the impact of incorporating higher-order Ambisonics (HOA) with virtual reality (VR) and gamification tools on sound source localization. The research addresses the current limitations in VR audio systems, particularly the lack of native support for HOA in game engines like Unreal Engine (UE). A novel framework was developed, combining UE for VR graphics rendering and Max for HOA audio processing. Participants performed sound source localization tasks in two VR environments using a head-mounted display (HMD). The assessment included both horizontal and vertical plane localization. Gamification elements were introduced to improve engagement and task comprehension. Results showed significant improvements in horizontal localization accuracy, although challenges remained in back localization. The findings underscore the potential of VR and gamification to enhance auditory tests, reducing test duration and participant fatigue. This research contributes to the development of immersive and interactive audio experiences, highlighting the broader applications of VR beyond entertainment.

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Publication Details

Journal
Applied Sciences
Published
2024-09-06
DOI
https://doi.org/10.3390/app14177986
Citations
2
Primary Topic
Noise Effects and Management
Type
article
Field-Weighted Citation Impact
1.75
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article

Assessing Ambisonics Sound Source Localization by Means of Virtual Reality and Gamification Tools

Rhoddy Viveros-Muñoz, Felipe Otondo, Esaú Medina
2 citations
Applied Sciences
Noise Effects and Management
1.75
article

Assessing Ambisonics Sound Source Localization by Means of Virtual Reality and Gamification Tools

Rhoddy Viveros-Muñoz, Felipe Otondo, Esaú Medina
article en
2 citations

Abstract

Sound localization is a key area of interest in auditory research, especially in complex acoustic environments. This study evaluates the impact of incorporating higher-order Ambisonics (HOA) with virtual reality (VR) and gamification tools on sound source localization. The research addresses the current limitations in VR audio systems, particularly the lack of native support for HOA in game engines like Unreal Engine (UE). A novel framework was developed, combining UE for VR graphics rendering and Max for HOA audio processing. Participants performed sound source localization tasks in two VR environments using a head-mounted display (HMD). The assessment included both horizontal and vertical plane localization. Gamification elements were introduced to improve engagement and task comprehension. Results showed significant improvements in horizontal localization accuracy, although challenges remained in back localization. The findings underscore the potential of VR and gamification to enhance auditory tests, reducing test duration and participant fatigue. This research contributes to the development of immersive and interactive audio experiences, highlighting the broader applications of VR beyond entertainment.

Applied SciencesVol. 14(17)
Austral University of Chile (CL), Federico Santa María Technical University (CL)
Openalex Percentile: Top 14%
Noise Effects and Management
1.75
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Assessing Ambisonics Sound Source Localization by Means of Virtual Reality and Gamification Tools — Rhoddy Viveros-Muñoz, Felipe Otondo, et al. · Applied Sciences (2024) | TGRS Research Map | TGRS