Using Mixed Reality for Control and Monitoring of Robot Model Based on Robot Operating System 2

This article presents the design and implementation of an innovative human–machine interface (HMI) in mixed reality for a robot model operating within Robot Operating System 2 (ROS 2). The interface is specifically developed for compatibility with Microsoft HoloLens 2 hardware and leverages the Unity game engine alongside the Mixed Reality Toolkit (MRTK) to create an immersive mixed reality application. The project uses the Turtlebot 3 Burger model robot, simulated within the Gazebo virtual environment, as a representative mechatronic system for demonstration purposes. Communication between the mixed reality application and ROS 2 is facilitated through a publish–subscribe mechanism, utilizing ROS TCP Connector for message serialization between nodes. This interface not only enhances the user experience by allowing for the real-time monitoring and control of the robotic system but also aligns with the principles of Industry 5.0, emphasizing human-centric and inclusive technological advancements. The practical outcomes of this research include a fully functional mixed reality application that integrates seamlessly with ROS 2, showcasing the potential of mixed reality technologies in advancing the field of industrial automation and human–machine interaction.

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Publication Details

Journal
Electronics
Published
2024-09-06
DOI
https://doi.org/10.3390/electronics13173554
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Using Mixed Reality for Control and Monitoring of Robot Model Based on Robot Operating System 2

Oto Haffner, Dominik Janecký, Danica Rosinová, Erik Kučera et al.
Electronics
Augmented Reality Applications
article

Using Mixed Reality for Control and Monitoring of Robot Model Based on Robot Operating System 2

Oto Haffner, Dominik Janecký, Danica Rosinová, Erik Kučera, Erika Výchlopeňová
article en

Abstract

This article presents the design and implementation of an innovative human–machine interface (HMI) in mixed reality for a robot model operating within Robot Operating System 2 (ROS 2). The interface is specifically developed for compatibility with Microsoft HoloLens 2 hardware and leverages the Unity game engine alongside the Mixed Reality Toolkit (MRTK) to create an immersive mixed reality application. The project uses the Turtlebot 3 Burger model robot, simulated within the Gazebo virtual environment, as a representative mechatronic system for demonstration purposes. Communication between the mixed reality application and ROS 2 is facilitated through a publish–subscribe mechanism, utilizing ROS TCP Connector for message serialization between nodes. This interface not only enhances the user experience by allowing for the real-time monitoring and control of the robotic system but also aligns with the principles of Industry 5.0, emphasizing human-centric and inclusive technological advancements. The practical outcomes of this research include a fully functional mixed reality application that integrates seamlessly with ROS 2, showcasing the potential of mixed reality technologies in advancing the field of industrial automation and human–machine interaction.

ElectronicsVol. 13(17)
Slovak University of Technology in Bratislava (SK)
Agentúra na Podporu Výskumu a Vývoja, Vedecká Grantová Agentúra MŠVVaŠ SR a SAV
Industry, innovation and infrastructure
Openalex Percentile: Top 86%
Augmented Reality Applications
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