Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training

Abstract This study examines the implementation and effectiveness of Virtual Reality (VR) into employee communication training for Texas Department of Transportation employees. The study also explores the impact of iterative, in situ research-based design on VR system usability, and potential relationships between the usability and ergonomics of VR devices, and user receptiveness to VR content. For this work we adapt the definition of in situ to mean a learning activity that takes place in the location or environment where the participants will actually be trained. Following the pandemic, many office-based workers adopted hybrid-remote work formats (Yang, Kim, & Hong, 2023), necessitating updated approaches to employee training and instruction which VR may provide. Further, VR may offer opportunities for private role-play for employee communication practice, as well as an overall more high-fidelity learning opportunity. Findings indicate that VR is an effective and engaging solution for workforce and management communication training, and that hardware configurations influence overall employee enthusiasm for VR-based training.

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Publication Details

Journal
Virtual Reality
Published
2024-09-06
DOI
https://doi.org/10.1007/s10055-024-00995-0
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37

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Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training

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1 citations
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Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training

Christopher Young, Djakhangir Zakhidov, Marjorie A. Zielke, Erik DeFries, Malavika Prasad Shringarpure, Dean CarpenterTurner, Rudy Avila, J. Keul, Stacy A. Hargrove, Sabrina Bateman
article en
1 citations

Abstract

Abstract This study examines the implementation and effectiveness of Virtual Reality (VR) into employee communication training for Texas Department of Transportation employees. The study also explores the impact of iterative, in situ research-based design on VR system usability, and potential relationships between the usability and ergonomics of VR devices, and user receptiveness to VR content. For this work we adapt the definition of in situ to mean a learning activity that takes place in the location or environment where the participants will actually be trained. Following the pandemic, many office-based workers adopted hybrid-remote work formats (Yang, Kim, & Hong, 2023), necessitating updated approaches to employee training and instruction which VR may provide. Further, VR may offer opportunities for private role-play for employee communication practice, as well as an overall more high-fidelity learning opportunity. Findings indicate that VR is an effective and engaging solution for workforce and management communication training, and that hardware configurations influence overall employee enthusiasm for VR-based training.

Virtual RealityVol. 28(4)
Texas Department of Transportation (US), The University of Texas at Dallas (US)
U.S. Department of Transportation, Texas Department of Transportation
Openalex Percentile: Top 40%
Virtual Reality Applications and Impacts
0.37
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