Interactive learning media for martial arts using smart apps creator: A development study for pencak silat training

The introduction of Android-based interactive learning in martial arts education is a new approach. This study sought to develop and assess the efficacy of a custom martial arts lecture tool designed to improve proficiency in basic techniques. Using a research and development framework utilising the ADDIE method, which includes analysis, design, development, implementation, and evaluation, this study focused on students of the Faculty of Sport Sciences at Medan State University. Using a random sampling technique, 15 participants were selected for the small-scale trial, while 30 participants were selected for the large-scale evaluation. The results of the pilot test, in accordance with the assessment criteria, showed that the developed app scored high in terms of usability, ease of use, ease of learning, and overall satisfaction. In addition, analysis of the pre-test and post-test scores conducted using paired sample t-tests showed a significant improvement in student performance. Specifically, the mean score increased from 7.6 in the pre-test to 8.73 in the post-test, with a significance value (2-tailed) of p = 0.001, indicating a significant difference between the initial and final assessments. In summary, these findings suggest that an Android-based learning application developed using Smart Apps Creator is a highly effective educational tool for mastering basic martial arts techniques.

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Publication Details

Published
2024-08-30
DOI
https://doi.org/10.56984/8zg020ah7f
Citations
2
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
1.56
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article

Interactive learning media for martial arts using smart apps creator: A development study for pencak silat training

Agung Sunarno, Zulpikar Ilham, Didi Suryadi, Bangun Setia Hasibuan et al.
2 citations
Education and Learning Interventions
1.56
article

Interactive learning media for martial arts using smart apps creator: A development study for pencak silat training

Agung Sunarno, Zulpikar Ilham, Didi Suryadi, Bangun Setia Hasibuan, Sabaruddin Yunis Bangun, Mikkey Anggara Suganda
article en
2 citations

Abstract

The introduction of Android-based interactive learning in martial arts education is a new approach. This study sought to develop and assess the efficacy of a custom martial arts lecture tool designed to improve proficiency in basic techniques. Using a research and development framework utilising the ADDIE method, which includes analysis, design, development, implementation, and evaluation, this study focused on students of the Faculty of Sport Sciences at Medan State University. Using a random sampling technique, 15 participants were selected for the small-scale trial, while 30 participants were selected for the large-scale evaluation. The results of the pilot test, in accordance with the assessment criteria, showed that the developed app scored high in terms of usability, ease of use, ease of learning, and overall satisfaction. In addition, analysis of the pre-test and post-test scores conducted using paired sample t-tests showed a significant improvement in student performance. Specifically, the mean score increased from 7.6 in the pre-test to 8.73 in the post-test, with a significance value (2-tailed) of p = 0.001, indicating a significant difference between the initial and final assessments. In summary, these findings suggest that an Android-based learning application developed using Smart Apps Creator is a highly effective educational tool for mastering basic martial arts techniques.

Vol. 24(3)
Yogyakarta State University (ID), State University of Medan (ID), Universitas Nahdlatul Ulama Indonesia (ID)
Openalex Percentile: Top 13%
Education and Learning Interventions
1.56
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