Video Games, Violence Justification and Child-to-Parent Violence

Abstract During the past decade, video games have become the main industrial entertainment sector, although research on the effects of violence in video games on juvenile aggressiveness has raised concerns that they may pose a significant social risk. The objective of this study was to analyze the relationship of exposure to violent video games, pathological video-gaming, and justification of violence with the perpetration of Child-to-Parent Violence (CPV) against the mother and the father, controlling for the sex, educational level, and violent TV exposure of the participant. The sample consisted of 439 students from Compulsory Secondary Education, (238 boys and 201 girls), aged between 13 and 18. Exposure to video games was assessed through an author-elaborated questionnaire, violence justification, and pathological video-gaming were evaluated with the Exposure to Violence Questionnaire and the Assessment of Pathological Computer-Gaming, respectively, and CPV was assessed through the Child-to-Parent Aggression Questionnaire. Hierarchical multiple regression analyses showed that pathological video-gaming and, specially, justification of violence, were related to the perpetration of CPV against both mothers and fathers. However, a relationship of exposure to violent video games and violence on TV with the perpetration of CPV was not found. These results suggest a potential new target for CPV prevention, as well as for the treatment of juvenile offenders.

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Publication Details

Journal
Journal of Child and Family Studies
Published
2024-09-05
DOI
https://doi.org/10.1007/s10826-024-02864-5
Citations
5
Primary Topic
Bullying, Victimization, and Aggression
Type
article
Field-Weighted Citation Impact
3.22
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article

Video Games, Violence Justification and Child-to-Parent Violence

David Cantón-Cortés, Miriam Junco-Guerrero, Ana Ruiz-Fernández
5 citations
Journal of Child and Family Studies
Bullying, Victimization, and Aggression
3.22
article

Video Games, Violence Justification and Child-to-Parent Violence

David Cantón-Cortés, Miriam Junco-Guerrero, Ana Ruiz-Fernández
article en
5 citations

Abstract

Abstract During the past decade, video games have become the main industrial entertainment sector, although research on the effects of violence in video games on juvenile aggressiveness has raised concerns that they may pose a significant social risk. The objective of this study was to analyze the relationship of exposure to violent video games, pathological video-gaming, and justification of violence with the perpetration of Child-to-Parent Violence (CPV) against the mother and the father, controlling for the sex, educational level, and violent TV exposure of the participant. The sample consisted of 439 students from Compulsory Secondary Education, (238 boys and 201 girls), aged between 13 and 18. Exposure to video games was assessed through an author-elaborated questionnaire, violence justification, and pathological video-gaming were evaluated with the Exposure to Violence Questionnaire and the Assessment of Pathological Computer-Gaming, respectively, and CPV was assessed through the Child-to-Parent Aggression Questionnaire. Hierarchical multiple regression analyses showed that pathological video-gaming and, specially, justification of violence, were related to the perpetration of CPV against both mothers and fathers. However, a relationship of exposure to violent video games and violence on TV with the perpetration of CPV was not found. These results suggest a potential new target for CPV prevention, as well as for the treatment of juvenile offenders.

Journal of Child and Family StudiesVol. 33(10)
Universidad de Málaga (ES)
Openalex Percentile: Top 8%
Bullying, Victimization, and Aggression
3.22
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