STP-based control of networked evolutionary games with multi-channel structure

The channel delay in the game process has an important influence on its evolutionary dynamics. This paper aims to optimize the strategy game with general information delays, including the state delay in the previous work, and the control delay that is introduced for the first time to depict the time consumed by strategy propagation in reality. Specifically, the dynamics of networked evolutionary games is transformed into an algebraic form by use of the newly proposed semi-tensor product of matrices, which extends the ordinary matrix multiplication. Subsequently, according to the values of control and state delays, the strategy optimization problem can be divided into six different cases, and then via the constructed algebraic equation, we can obtain the sufficient and necessary conditions for the existence of the strategy optimization. Meanwhile, based on a reachable set method, the corresponding feedback controllers are further designed. Last, one illustrative example is taken to demonstrate the feasibility of our model. The results of this paper will be helpful to investigate the game-based control issues in the complex networked environment.

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Institutions

Publication Details

Journal
Chaos An Interdisciplinary Journal of Nonlinear Science
Published
2024-09-01
DOI
https://doi.org/10.1063/5.0223029
Citations
7
Primary Topic
Evolution and Genetic Dynamics
Type
article
Field-Weighted Citation Impact
3.85

Funders

Controls
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article

STP-based control of networked evolutionary games with multi-channel structure

Xiaotong Jiang, Chengyi Xia, Zhipeng Zhang
7 citations
Chaos An Interdisciplinary Journal of Nonlinear Science
Evolution and Genetic Dynamics
3.85
article

STP-based control of networked evolutionary games with multi-channel structure

Xiaotong Jiang, Chengyi Xia, Zhipeng Zhang
article en
7 citations

Abstract

The channel delay in the game process has an important influence on its evolutionary dynamics. This paper aims to optimize the strategy game with general information delays, including the state delay in the previous work, and the control delay that is introduced for the first time to depict the time consumed by strategy propagation in reality. Specifically, the dynamics of networked evolutionary games is transformed into an algebraic form by use of the newly proposed semi-tensor product of matrices, which extends the ordinary matrix multiplication. Subsequently, according to the values of control and state delays, the strategy optimization problem can be divided into six different cases, and then via the constructed algebraic equation, we can obtain the sufficient and necessary conditions for the existence of the strategy optimization. Meanwhile, based on a reachable set method, the corresponding feedback controllers are further designed. Last, one illustrative example is taken to demonstrate the feasibility of our model. The results of this paper will be helpful to investigate the game-based control issues in the complex networked environment.

Chaos An Interdisciplinary Journal of Nonlinear ScienceVol. 34(9)
Tiangong University (CN)
National Natural Science Foundation of China, Natural Science Foundation of Tianjin City
Openalex Percentile: Top 6%
Evolution and Genetic Dynamics
3.85
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