Evaluating the perceived affective qualities of urban soundscapes through audiovisual experiments

The study of the perceived affective qualities (PAQs) in soundscape assessments have increased in recent years, with methods varying from in-situ to laboratory. Through technological advances, virtual reality (VR) has facilitated evaluations of multiple locations in the same experiment. In this paper, VR reproductions of different urban sites were presented in an online and laboratory environment testing three locations in Greater Manchester ('Park', 'Plaza', and pedestrian 'Street') in two population densities (empty and busy) using ISO/TS 12913-2 (2018) soundscape PAQs. The studied areas had audio and video recordings prepared for 360 video and binaural audio VR reproductions. The aims were to observe population density effects within locations (Wilcoxon test) and variations between locations (Mann-Whitney U test) within methods. Population density and comparisons among locations demonstrated a significant effect on most PAQs. Results also suggested that big cities can present homogenous sounds, composing a 'blended' urban soundscape, independently of functionality. These findings can support urban design in a low-cost approach, where urban planners can test different scenarios and interventions.

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Publication Details

Journal
PLoS ONE
Published
2024-09-05
DOI
https://doi.org/10.1371/journal.pone.0306261
Citations
2
Primary Topic
Noise Effects and Management
Type
article
Field-Weighted Citation Impact
1.75

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article

Evaluating the perceived affective qualities of urban soundscapes through audiovisual experiments

Maria Luiza de Ulhôa Carvalho, Bruno Fazenda, Margret Sibylle Engel, William J. Davies
2 citations
PLoS ONE
Noise Effects and Management
1.75
article

Evaluating the perceived affective qualities of urban soundscapes through audiovisual experiments

Maria Luiza de Ulhôa Carvalho, Bruno Fazenda, Margret Sibylle Engel, William J. Davies
article en
2 citations

Abstract

The study of the perceived affective qualities (PAQs) in soundscape assessments have increased in recent years, with methods varying from in-situ to laboratory. Through technological advances, virtual reality (VR) has facilitated evaluations of multiple locations in the same experiment. In this paper, VR reproductions of different urban sites were presented in an online and laboratory environment testing three locations in Greater Manchester ('Park', 'Plaza', and pedestrian 'Street') in two population densities (empty and busy) using ISO/TS 12913-2 (2018) soundscape PAQs. The studied areas had audio and video recordings prepared for 360 video and binaural audio VR reproductions. The aims were to observe population density effects within locations (Wilcoxon test) and variations between locations (Mann-Whitney U test) within methods. Population density and comparisons among locations demonstrated a significant effect on most PAQs. Results also suggested that big cities can present homogenous sounds, composing a 'blended' urban soundscape, independently of functionality. These findings can support urban design in a low-cost approach, where urban planners can test different scenarios and interventions.

PLoS ONEVol. 19(9)
University of Salford (GB), Universidade Federal de Goiás (BR), Technische Universität Dresden (DE)
University of Salford Manchester, Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Sustainable cities and communities
Openalex Percentile: Top 14%
Noise Effects and Management
1.75
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Evaluating the perceived affective qualities of urban soundscapes through audiovisual experiments — Maria Luiza de Ulhôa Carvalho, Bruno Fazenda, et al. · PLoS ONE (2024) | TGRS Research Map | TGRS