Peningkatan motivasi belajar siswa dalam pembelajaran berbasis masalah dengan asesmen team game tournament

This research aims to determine the increase in mathematics learning motivation of class XII students at SMA Al Islam 1 Surakarta through problem-based learning with Team Game Tournament assessments. This research is classroom action research. This research was carried out in 2 cycles using data collection methods in the form of motivational questionnaires. Motivational questionnaires were given to research subjects at the pre-cycle, cycle I, and cycle II stages. The analysis technique used in this research is the descriptive qualitative data analysis technique. From the research results, information was obtained that at the pre-cycle stage, students' learning motivation in class XII was still not optimal. Then in cycle I, where the teacher had implemented problem-based learning with the Team Game Tournament assessment, information was obtained that students' learning motivation began to increase. In cycle II, it was also found that there was an increase in student learning motivation. Thus, it can be concluded that implementing problem-based learning with team game tournament assessments can increase student motivation in learning mathematics. Tujuan dari penelitian ini adalah untuk mengetahui peningkatan motivasi belajar matematika siswa kelas XII di SMA Al Islam 1 Surakarta melalui pembelajaran berbasis masalah dengan asesmen Team Game Tournament. Penelitian ini merupakan penelitian tindakan kelas. Penelitian ini dilaksanakan dalam 2 siklus dengan menggunakan metode pengumpulan data berupa angket motivasi. Angket motivasi diberikan kepada subyek penelitian pada tahap pra siklus, siklus I, dan siklus II. Teknik analisis yang digunakan dalam penelitian ini adalah teknik analisis data kualitatif deskriptif. Dari hasil penelitian diperoleh informasi bahwa pada tahap pra siklus, motivasi belajar siswa di kelas XII masih belum maksimal. Kemudian pada siklus I, dimana guru telah menerapkan pembelajaran berbasis masalah dengan asesmen Team Game Tournament, diperoleh informasi bahwa motivasi belajar siswa mulai meningkat. Pada siklus II, juga ditemukan adanya peningkatan motivasi belajar siswa. Dengan demikian, dapat disimpulkan bahwa pengimplementasian pembelajaran berbasis masalah dengan asesmen Team Game Tournament dapat meningkatkan motivasi siswa dalam belajar matematika.

Authors

Publication Details

Journal
Jurnal Inovasi Pembelajaran Matematika PowerMathEdu
Published
2024-08-30
DOI
https://doi.org/10.31980/pme.v3i2.1782
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Peningkatan motivasi belajar siswa dalam pembelajaran berbasis masalah dengan asesmen team game tournament

Latifah Darojat
Jurnal Inovasi Pembelajaran Matematika PowerMathEdu
Mathematics Education and Pedagogy
article

Peningkatan motivasi belajar siswa dalam pembelajaran berbasis masalah dengan asesmen team game tournament

Latifah Darojat
article en

Abstract

This research aims to determine the increase in mathematics learning motivation of class XII students at SMA Al Islam 1 Surakarta through problem-based learning with Team Game Tournament assessments. This research is classroom action research. This research was carried out in 2 cycles using data collection methods in the form of motivational questionnaires. Motivational questionnaires were given to research subjects at the pre-cycle, cycle I, and cycle II stages. The analysis technique used in this research is the descriptive qualitative data analysis technique. From the research results, information was obtained that at the pre-cycle stage, students' learning motivation in class XII was still not optimal. Then in cycle I, where the teacher had implemented problem-based learning with the Team Game Tournament assessment, information was obtained that students' learning motivation began to increase. In cycle II, it was also found that there was an increase in student learning motivation. Thus, it can be concluded that implementing problem-based learning with team game tournament assessments can increase student motivation in learning mathematics. Tujuan dari penelitian ini adalah untuk mengetahui peningkatan motivasi belajar matematika siswa kelas XII di SMA Al Islam 1 Surakarta melalui pembelajaran berbasis masalah dengan asesmen Team Game Tournament. Penelitian ini merupakan penelitian tindakan kelas. Penelitian ini dilaksanakan dalam 2 siklus dengan menggunakan metode pengumpulan data berupa angket motivasi. Angket motivasi diberikan kepada subyek penelitian pada tahap pra siklus, siklus I, dan siklus II. Teknik analisis yang digunakan dalam penelitian ini adalah teknik analisis data kualitatif deskriptif. Dari hasil penelitian diperoleh informasi bahwa pada tahap pra siklus, motivasi belajar siswa di kelas XII masih belum maksimal. Kemudian pada siklus I, dimana guru telah menerapkan pembelajaran berbasis masalah dengan asesmen Team Game Tournament, diperoleh informasi bahwa motivasi belajar siswa mulai meningkat. Pada siklus II, juga ditemukan adanya peningkatan motivasi belajar siswa. Dengan demikian, dapat disimpulkan bahwa pengimplementasian pembelajaran berbasis masalah dengan asesmen Team Game Tournament dapat meningkatkan motivasi siswa dalam belajar matematika.

Jurnal Inovasi Pembelajaran Matematika PowerMathEduVol. 3(2)
Openalex Percentile: Top 75%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.