Effect of Choose-Your-Own-Adventure (CYOA) Activities on Pharmacy Student Knowledge

There was a mixed result in the mean assessment scores, with an increase seen with the COPD CYOAA and a decrease with VTE, as well as positive perceptions for VTE and COPD, indicating that this classroom innovation is well-liked and may improve knowledge outcomes.

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Publication Details

Journal
American Journal of Pharmaceutical Education
Published
2024-09-03
DOI
https://doi.org/10.1016/j.ajpe.2024.101284
Citations
4
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.16
Controls
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article

Effect of Choose-Your-Own-Adventure (CYOA) Activities on Pharmacy Student Knowledge

Meredith L. Howard, Ashlyn M. Aguiniga, Heather Phillips
4 citations
American Journal of Pharmaceutical Education
Educational Games and Gamification
3.16
article

Effect of Choose-Your-Own-Adventure (CYOA) Activities on Pharmacy Student Knowledge

Meredith L. Howard, Ashlyn M. Aguiniga, Heather Phillips
article en
4 citations

Abstract

There was a mixed result in the mean assessment scores, with an increase seen with the COPD CYOAA and a decrease with VTE, as well as positive perceptions for VTE and COPD, indicating that this classroom innovation is well-liked and may improve knowledge outcomes.

American Journal of Pharmaceutical EducationVol. 88(10)
University of North Texas (US), University of North Texas Health Science Center (US)
Openalex Percentile: Top 8%
Educational Games and Gamification
3.16
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