LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL

Tajweed is the science of reading the Qur'an, which is urgently taught to students to avoid mistakes when reading or reciting it. However, learning tajweed is quite complicated. Game-based learning media are very suitable for development, especially for students at the concrete operational stage, to facilitate understanding of tajwid. Therefore, this study was conducted to develop Ludo Lintas Tajweed (Lolita) using the Hannafin and Peck model, which consists of three phases: analysis, design, and development/implementation. The model also emphasizes an iterative approach, which is essential to ensure that the product or program developed meets users' needs and effectively achieves them. Descriptive analysis was conducted to describe each phase of media development, while percentage analysis was carried out to analyze the media validation from the subject experts and students' responses. The results showed that the development process of Lolita, a game-based learning media, has been in accordance with the Hannafin and Peck phase and is feasible to develop with media validation (88%), content validation (90.7%), language validation (80%), small group validation (100%), and large group validation (98.5%).

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Publication Details

Journal
JURNAL ILMIAH DIDAKTIKA Media Ilmiah Pendidikan dan Pengajaran
Published
2024-08-31
DOI
https://doi.org/10.22373/jid.v25i1.22933
Primary Topic
Educational Methods and Media Use
Type
article
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article

LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL

Alfiatunnur Alfiatunnur, Nazliati Nazliati, Rita Kartika Sari, Nurhanifah Nurhanifah
JURNAL ILMIAH DIDAKTIKA Media Ilmiah Pendidikan dan Pengajaran
Educational Methods and Media Use
article

LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL

Alfiatunnur Alfiatunnur, Nazliati Nazliati, Rita Kartika Sari, Nurhanifah Nurhanifah
article en

Abstract

Tajweed is the science of reading the Qur'an, which is urgently taught to students to avoid mistakes when reading or reciting it. However, learning tajweed is quite complicated. Game-based learning media are very suitable for development, especially for students at the concrete operational stage, to facilitate understanding of tajwid. Therefore, this study was conducted to develop Ludo Lintas Tajweed (Lolita) using the Hannafin and Peck model, which consists of three phases: analysis, design, and development/implementation. The model also emphasizes an iterative approach, which is essential to ensure that the product or program developed meets users' needs and effectively achieves them. Descriptive analysis was conducted to describe each phase of media development, while percentage analysis was carried out to analyze the media validation from the subject experts and students' responses. The results showed that the development process of Lolita, a game-based learning media, has been in accordance with the Hannafin and Peck phase and is feasible to develop with media validation (88%), content validation (90.7%), language validation (80%), small group validation (100%), and large group validation (98.5%).

JURNAL ILMIAH DIDAKTIKA Media Ilmiah Pendidikan dan PengajaranVol. 25(1)
Universitas Islam Negeri Palangka Raya (ID), Coventry University (GB)
Quality Education
Openalex Percentile: Top 77%
Educational Methods and Media Use
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