RD-SLAM: Real-Time Dense SLAM Using Gaussian Splatting

Simultaneous localization and mapping (SLAM) is fundamental for intelligent mobile units to perform diverse tasks. Recent work has shown that integrating neural rendering and SLAM showed promising results in photorealistic environment reconstruction. However, existing methods estimate pose by minimizing the error between rendered and input images, which is time-consuming and cannot be run in real-time, deviating from the original intention of SLAM. In this paper, we propose a dense RGB-D SLAM based on 3D Gaussian splatting (3DGS) while employing generalized iterative closest point (G-ICP) for pose estimation. We actively utilize 3D point cloud information to improve the tracking accuracy and operating speed of the system. At the same time, we propose a dual keyframe selection strategy and its corresponding densification method, which can effectively reconstruct new observation scenes and improve the quality of previously constructed maps. In addition, we introduce regularization loss to address the scale explosion of the 3D Gaussians and over-elongate in the camera viewing direction. Experiments on the Replica, TUM-RGBD, and ScanNet datasets show that our method achieves state-of-the-art tracking accuracy and runtime while being competitive in rendering quality.

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Publication Details

Journal
Applied Sciences
Published
2024-09-03
DOI
https://doi.org/10.3390/app14177767
Citations
6
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
7.79

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article

RD-SLAM: Real-Time Dense SLAM Using Gaussian Splatting

Xiaoling Lv, Chaoyang Guo, Chunyan Gao, Yiyang Bai
6 citations
Applied Sciences
Robotics and Sensor-Based Localization
7.79
article

RD-SLAM: Real-Time Dense SLAM Using Gaussian Splatting

Xiaoling Lv, Chaoyang Guo, Chunyan Gao, Yiyang Bai
article en
6 citations

Abstract

Simultaneous localization and mapping (SLAM) is fundamental for intelligent mobile units to perform diverse tasks. Recent work has shown that integrating neural rendering and SLAM showed promising results in photorealistic environment reconstruction. However, existing methods estimate pose by minimizing the error between rendered and input images, which is time-consuming and cannot be run in real-time, deviating from the original intention of SLAM. In this paper, we propose a dense RGB-D SLAM based on 3D Gaussian splatting (3DGS) while employing generalized iterative closest point (G-ICP) for pose estimation. We actively utilize 3D point cloud information to improve the tracking accuracy and operating speed of the system. At the same time, we propose a dual keyframe selection strategy and its corresponding densification method, which can effectively reconstruct new observation scenes and improve the quality of previously constructed maps. In addition, we introduce regularization loss to address the scale explosion of the 3D Gaussians and over-elongate in the camera viewing direction. Experiments on the Replica, TUM-RGBD, and ScanNet datasets show that our method achieves state-of-the-art tracking accuracy and runtime while being competitive in rendering quality.

Applied SciencesVol. 14(17)
Hebei University of Technology (CN)
National Natural Science Foundation of China
Sustainable cities and communities
Openalex Percentile: Top 3%
Robotics and Sensor-Based Localization
7.79
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