Releaf: An Efficient Method for Real-Time Occlusion Handling by Game Theory

Receiving uninterrupted videos from a scene with multiple cameras is a challenging task. One of the issues that significantly affects this task is called occlusion. In this paper, we propose an algorithm for occlusion handling in multi-camera systems. The proposed algorithm, which is called Real-time leader finder (Releaf), leverages mechanism design to assign leader and follower roles to each of the cameras in a multi-camera setup. We assign leader and follower roles to the cameras and lead the motion by the camera with the least occluded view using the Stackelberg equilibrium. The proposed approach is evaluated on our previously open-sourced tendon-driven 3D-printed robotic eye that tracks the face of a human subject. Experimental results demonstrate the superiority of the proposed algorithm over the Q-leaning and Deep Q Networks (DQN) baselines, achieving an improvement of 20% and 18% for horizontal errors and an enhancement of 81% for vertical errors, as measured by the root mean squared error metric. Furthermore, Releaf has the superiority of real-time performance, which removes the need for training and makes it a promising approach for occlusion handling in multi-camera systems.

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Publication Details

Journal
Sensors
Published
2024-09-03
DOI
https://doi.org/10.3390/s24175727
Citations
1
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.25
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article

Releaf: An Efficient Method for Real-Time Occlusion Handling by Game Theory

Amirhossein Nikoofard, Hamid Osooli, Zahra Shirmohammadi, Reza Azadeh et al.
1 citations
Sensors
Advanced Vision and Imaging
0.25
article

Releaf: An Efficient Method for Real-Time Occlusion Handling by Game Theory

Amirhossein Nikoofard, Hamid Osooli, Zahra Shirmohammadi, Reza Azadeh, N Joshi, P Khurana
article en
1 citations

Abstract

Receiving uninterrupted videos from a scene with multiple cameras is a challenging task. One of the issues that significantly affects this task is called occlusion. In this paper, we propose an algorithm for occlusion handling in multi-camera systems. The proposed algorithm, which is called Real-time leader finder (Releaf), leverages mechanism design to assign leader and follower roles to each of the cameras in a multi-camera setup. We assign leader and follower roles to the cameras and lead the motion by the camera with the least occluded view using the Stackelberg equilibrium. The proposed approach is evaluated on our previously open-sourced tendon-driven 3D-printed robotic eye that tracks the face of a human subject. Experimental results demonstrate the superiority of the proposed algorithm over the Q-leaning and Deep Q Networks (DQN) baselines, achieving an improvement of 20% and 18% for horizontal errors and an enhancement of 81% for vertical errors, as measured by the root mean squared error metric. Furthermore, Releaf has the superiority of real-time performance, which removes the need for training and makes it a promising approach for occlusion handling in multi-camera systems.

SensorsVol. 24(17)
University of Massachusetts Lowell (US), University of California, Los Angeles (US), Westford Academy (US), K. N. Toosi University of Technology (IR), Shahid Rajaee Teacher Training University (IR)
Openalex Percentile: Top 48%
Advanced Vision and Imaging
0.25
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Releaf: An Efficient Method for Real-Time Occlusion Handling by Game Theory — Amirhossein Nikoofard, Hamid Osooli, et al. · Sensors (2024) | TGRS Research Map | TGRS