Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A2E) Enhanced by Attention Mechanisms

In this paper, we propose a representation of the visual information about Multiplayer Online Battle Arena (MOBA) video games using an adapted unsupervised deep learning architecture called Convolutional Accordion Auto-Encoder (Conv_A2E). Our study includes a presentation of current representations of MOBA video game information and why our proposal offers a novel and useful solution to this task. This approach aims to achieve dimensional reduction and refined feature extraction of the visual data. To enhance the model’s performance, we tested several attention mechanisms for computer vision, evaluating algorithms from the channel attention and spatial attention families, and their combination. Through experimentation, we found that the best reconstruction of the visual information with the Conv_A2E was achieved when using a spatial attention mechanism, deformable convolution, as its mean squared error (MSE) during testing was the lowest, reaching a value of 0.003893, which means that its dimensional reduction is the most generalist and representative for this case study. This paper presents one of the first approaches to applying attention mechanisms to the case study of MOBA video games, representing a new horizon of possibilities for research.

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Publication Details

Journal
Mathematics
Published
2024-09-03
DOI
https://doi.org/10.3390/math12172744
Citations
1
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
Field-Weighted Citation Impact
0.25

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article

Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A2E) Enhanced by Attention Mechanisms

Marco A. Moreno-Armendáriz, Hiram Calvo, José A. Torres-León
1 citations
Mathematics
Generative Adversarial Networks and Image Synthesis
0.25
article

Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A2E) Enhanced by Attention Mechanisms

Marco A. Moreno-Armendáriz, Hiram Calvo, José A. Torres-León
article en
1 citations

Abstract

In this paper, we propose a representation of the visual information about Multiplayer Online Battle Arena (MOBA) video games using an adapted unsupervised deep learning architecture called Convolutional Accordion Auto-Encoder (Conv_A2E). Our study includes a presentation of current representations of MOBA video game information and why our proposal offers a novel and useful solution to this task. This approach aims to achieve dimensional reduction and refined feature extraction of the visual data. To enhance the model’s performance, we tested several attention mechanisms for computer vision, evaluating algorithms from the channel attention and spatial attention families, and their combination. Through experimentation, we found that the best reconstruction of the visual information with the Conv_A2E was achieved when using a spatial attention mechanism, deformable convolution, as its mean squared error (MSE) during testing was the lowest, reaching a value of 0.003893, which means that its dimensional reduction is the most generalist and representative for this case study. This paper presents one of the first approaches to applying attention mechanisms to the case study of MOBA video games, representing a new horizon of possibilities for research.

MathematicsVol. 12(17)
Instituto Politécnico Nacional (MX)
Comisión de Operación y Fomento de Actividades Académicas, Instituto Politécnico Nacional, Sistema Nacional de Investigadores
Openalex Percentile: Top 48%
Generative Adversarial Networks and Image Synthesis
0.25
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