Specificity of the Study of Gameplay in Video Games and Its Link with Aggression in International Studies

<p style="text-align: justify;">The article addresses the problem of designing a research model applicable to study of enthusiasm for video games and aggression. As a possible way to overcome the existing contradictions in the research results, it is important to study this interplay, taking into account the features of play activity. Video game is not an accurate model of reality. It is based on a different, significantly simplified system of rules, and has a conventional nature. Thus, it seems important to go on collecting information concerning the psychological aspects of the game process, especially the ones, connected with the reflection of the play experience and the features of behavior in the game. The purpose of this review is to identify the specificity of designing studies aimed at investigating the problem of the implementation of the game process in video games and aggression in relation to the specificity of play activity. In few publications that pay attention to the psychological components of the gameplay its individual aspects (perception of frustrating game events, realism of the game space and involvement in the game context) are often discussed without taking into account the specificity of the game. In perspective we intend to particularize the specificity of processing the play experience, namely, the way it reflects in the chosen game tactics.</p>

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Publication Details

Journal
Journal of Modern Foreign Psychology
Published
2024-09-03
DOI
https://doi.org/10.17759/jmfp.2024000001
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
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article

Specificity of the Study of Gameplay in Video Games and Its Link with Aggression in International Studies

E.S. Ponomareva
1 citations
Journal of Modern Foreign Psychology
Digital Games and Media
1.13
article

Specificity of the Study of Gameplay in Video Games and Its Link with Aggression in International Studies

E.S. Ponomareva
article en
1 citations

Abstract

<p style="text-align: justify;">The article addresses the problem of designing a research model applicable to study of enthusiasm for video games and aggression. As a possible way to overcome the existing contradictions in the research results, it is important to study this interplay, taking into account the features of play activity. Video game is not an accurate model of reality. It is based on a different, significantly simplified system of rules, and has a conventional nature. Thus, it seems important to go on collecting information concerning the psychological aspects of the game process, especially the ones, connected with the reflection of the play experience and the features of behavior in the game. The purpose of this review is to identify the specificity of designing studies aimed at investigating the problem of the implementation of the game process in video games and aggression in relation to the specificity of play activity. In few publications that pay attention to the psychological components of the gameplay its individual aspects (perception of frustrating game events, realism of the game space and involvement in the game context) are often discussed without taking into account the specificity of the game. In perspective we intend to particularize the specificity of processing the play experience, namely, the way it reflects in the chosen game tactics.</p>

Journal of Modern Foreign PsychologyVol. 13(3)
Moscow State University of Psychology & Education (RU)
Openalex Percentile: Top 17%
Digital Games and Media
1.13
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