Modelling and Simulation of Traditional Craft Actions

The problem of modelling and simulating traditional crafting actions is addressed, motivated by the goals of craft understanding, documentation, and training. First, the physical entities involved in crafting actions are identified, physically, and semantically characterised, including causing entities, conditions, properties, and objects, as well as the space and time in which they occur. Actions are semantically classified into a taxonomy of four classes according to their goals, which are shown to exhibit similarities in their operation principles and utilised tools. This classification is employed to simplify the create archetypal simulators, based on the Finite Element Method, by developing archetypal simulators for each class and specialising them in craft-specific actions. The approach is validated by specialising the proposed archetypes into indicative craft actions and predicting their results in simulation. The simulated actions are rendered in 3D to create visual demonstrations and can be integrated into game engines for training applications.

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Publication Details

Journal
Applied Sciences
Published
2024-09-02
DOI
https://doi.org/10.3390/app14177750
Citations
6
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
2.25

Funders

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article

Modelling and Simulation of Traditional Craft Actions

Valentina Bartalesi, Nikolaos Partarakis, Carlo Meghini, Nicolò Pratelli et al.
6 citations
Applied Sciences
3D Shape Modeling and Analysis
2.25
article

Modelling and Simulation of Traditional Craft Actions

Valentina Bartalesi, Nikolaos Partarakis, Carlo Meghini, Nicolò Pratelli, Xenophon Zabulis, Nikolaos Nikolaou, Peiman Fallahian, Ioannna Demeridou
article en
6 citations

Abstract

The problem of modelling and simulating traditional crafting actions is addressed, motivated by the goals of craft understanding, documentation, and training. First, the physical entities involved in crafting actions are identified, physically, and semantically characterised, including causing entities, conditions, properties, and objects, as well as the space and time in which they occur. Actions are semantically classified into a taxonomy of four classes according to their goals, which are shown to exhibit similarities in their operation principles and utilised tools. This classification is employed to simplify the create archetypal simulators, based on the Finite Element Method, by developing archetypal simulators for each class and specialising them in craft-specific actions. The approach is validated by specialising the proposed archetypes into indicative craft actions and predicting their results in simulation. The simulated actions are rendered in 3D to create visual demonstrations and can be integrated into game engines for training applications.

Applied SciencesVol. 14(17)
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" (IT), National Research Council (IT), Foundation for Research and Technology Hellas (GR)
European Commission
Openalex Percentile: Top 13%
3D Shape Modeling and Analysis
2.25
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