Representasi Gaman pada Tokoh Kudou Chika dalam Anime Kono Oto Tomare

This research was conducted to determine the representation of gaman in the character Kudou Chika from the anime Kono Oto Tomare. This research is a qualitative descriptive study. The research data is in the form of scenes and dialog performed by the character Kudou Chika as a data source. The data collection methods used are library study techniques and observation and note-taking. The theory used in this research is semiotic theory by John Fiske which describes television codes through three levels, namely reality, representation, and ideology. From the results of the research, the representation of gaman is depicted through three characters owned by Kudou Chika, including persistent, patient and diligent. In addition, there are ideology of egoism and cultural nationalism in the anime Kono Oto Tomare.

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Publication Details

Journal
Jurnal SAKURA Sastra Bahasa Kebudayaan dan Pranata Jepang
Published
2024-09-01
DOI
https://doi.org/10.24843/js.2024.v06.i02.p01
Citations
7
Primary Topic
Cultural and Artistic Studies
Type
article
Field-Weighted Citation Impact
30.03
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article

Representasi Gaman pada Tokoh Kudou Chika dalam Anime Kono Oto Tomare

Diana Puspitasari, Yusida Lusiana, Rafelia Anggita Khoirunnisa
7 citations
Jurnal SAKURA Sastra Bahasa Kebudayaan dan Pranata Jepang
Cultural and Artistic Studies
30.03
article

Representasi Gaman pada Tokoh Kudou Chika dalam Anime Kono Oto Tomare

Diana Puspitasari, Yusida Lusiana, Rafelia Anggita Khoirunnisa
article en
7 citations

Abstract

This research was conducted to determine the representation of gaman in the character Kudou Chika from the anime Kono Oto Tomare. This research is a qualitative descriptive study. The research data is in the form of scenes and dialog performed by the character Kudou Chika as a data source. The data collection methods used are library study techniques and observation and note-taking. The theory used in this research is semiotic theory by John Fiske which describes television codes through three levels, namely reality, representation, and ideology. From the results of the research, the representation of gaman is depicted through three characters owned by Kudou Chika, including persistent, patient and diligent. In addition, there are ideology of egoism and cultural nationalism in the anime Kono Oto Tomare.

Jurnal SAKURA Sastra Bahasa Kebudayaan dan Pranata JepangVol. 6(2)
Jenderal Soedirman University (ID)
Openalex Percentile: Top 0%
Cultural and Artistic Studies
30.03
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