Exploring Student Engagement in Mathematics: A Study on Interests, Concerns, and Motivation through an Interactive Game

In Malaysia, mathematics is often one of the least favored subjects among students, who struggle with fundamental concepts. This issue is particularly significant as mathematics is a core component of education and is essential for future academic and career opportunities. Addressing this challenge requires innovative approaches to foster student engagement and improve learning outcomes. This study investigates the potential of interactive learning methods to enhance student interest and understanding in mathematics, with a specific focus on the RoadMath game, an innovative tool designed to make learning mathematics more enjoyable and engaging. The study employs a quantitative methodology to assess the impact of the RoadMath game on student engagement with mathematics. Data was collected through questionnaires distributed to students in Johor Bahru, who interacted with the game at a UiTM Johor booth’s set up during National Science Week. The questionnaires captured students' feedback on their interest in mathematics before and after playing the game, as well as their motivation and concerns related to the subject. The findings reveal that the majority of students found the RoadMath game enjoyable with highest mean scores (4.6), suggesting that interactive learning can indeed boost interest in mathematics. The game also served as a motivational tool, creating a more positive learning environment. These results indicate that incorporating interactive methods, such as educational games, into mathematics curricula could be a promising strategy for improving student engagement and proficiency in the subject. Based on the results, further research is proposed to explore the long-term effects of interactive tools like the RoadMath game on students' mathematical abilities and attitudes, as well as to assess the potential of integrating such games into classrooms at various educational levels to evaluate their broader impact on mathematics education.

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Publication Details

Journal
International Journal of Academic Research in Progressive Education and Development
Published
2024-08-30
DOI
https://doi.org/10.6007/ijarped/v13-i3/22311
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring Student Engagement in Mathematics: A Study on Interests, Concerns, and Motivation through an Interactive Game

Norbaiti Tukiman, Nurhazirah Mohamad Yunos, Nur Idayu Alimon, Santun Syafitri Mulyadi et al.
International Journal of Academic Research in Progressive Education and Development
Educational Games and Gamification
article

Exploring Student Engagement in Mathematics: A Study on Interests, Concerns, and Motivation through an Interactive Game

Norbaiti Tukiman, Nurhazirah Mohamad Yunos, Nur Idayu Alimon, Santun Syafitri Mulyadi, Nurul Haifa Dayana Nurulazmi, Siti Nursamirah Ab Halim
article en

Abstract

In Malaysia, mathematics is often one of the least favored subjects among students, who struggle with fundamental concepts. This issue is particularly significant as mathematics is a core component of education and is essential for future academic and career opportunities. Addressing this challenge requires innovative approaches to foster student engagement and improve learning outcomes. This study investigates the potential of interactive learning methods to enhance student interest and understanding in mathematics, with a specific focus on the RoadMath game, an innovative tool designed to make learning mathematics more enjoyable and engaging. The study employs a quantitative methodology to assess the impact of the RoadMath game on student engagement with mathematics. Data was collected through questionnaires distributed to students in Johor Bahru, who interacted with the game at a UiTM Johor booth’s set up during National Science Week. The questionnaires captured students' feedback on their interest in mathematics before and after playing the game, as well as their motivation and concerns related to the subject. The findings reveal that the majority of students found the RoadMath game enjoyable with highest mean scores (4.6), suggesting that interactive learning can indeed boost interest in mathematics. The game also served as a motivational tool, creating a more positive learning environment. These results indicate that incorporating interactive methods, such as educational games, into mathematics curricula could be a promising strategy for improving student engagement and proficiency in the subject. Based on the results, further research is proposed to explore the long-term effects of interactive tools like the RoadMath game on students' mathematical abilities and attitudes, as well as to assess the potential of integrating such games into classrooms at various educational levels to evaluate their broader impact on mathematics education.

International Journal of Academic Research in Progressive Education and DevelopmentVol. 13(3)
University of Technology Malaysia (MY), Universiti Teknologi MARA (MY)
Quality Education
Openalex Percentile: Top 82%
Educational Games and Gamification
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