The Mediating Role of Normative Beliefs about Aggression on the Relationship between Violent Digital Games and Students’ Aggressive Behaviour

Many adolescents are exposed to violent content in digital games due to their widespread use. Aggression among students is becoming more common throughout the world, including in Jordan. In light of this, the study explored how exposure to violent digital games influences students' aggression. Normative beliefs about aggression (NBAA) are also discussed based on the prediction that this variable mediates the relationships between violent digital games and aggressive behaviour (AB). A cross-sectional study design with 347 randomly selected individuals from Jordanian schools was analysed using the Statistical Package for the Social Sciences to examine the relationships between variables. The results showed that NBAA and digital games were directly related to AB, and NBAA partially mediated the relationships between violent digital games and AB. This study concluded that violent content in digital games increased aggression. Furthermore, insights were provided into the mechanism behind the impacts of violent digital games on adolescent aggression and suggestions were offered to mitigate aggression.

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Publication Details

Journal
Journal of Intercultural Communication
Published
2024-09-01
DOI
https://doi.org/10.36923/jicc.v24i3.800
Citations
3
Primary Topic
Bullying, Victimization, and Aggression
Type
article
Field-Weighted Citation Impact
1.93
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article

The Mediating Role of Normative Beliefs about Aggression on the Relationship between Violent Digital Games and Students’ Aggressive Behaviour

Mohammad Fawwaz Eneizat, Obaidah Ali Alrababah, Mikhled Khalaf Alnawafah
3 citations
Journal of Intercultural Communication
Bullying, Victimization, and Aggression
1.93
article

The Mediating Role of Normative Beliefs about Aggression on the Relationship between Violent Digital Games and Students’ Aggressive Behaviour

Mohammad Fawwaz Eneizat, Obaidah Ali Alrababah, Mikhled Khalaf Alnawafah
article en
3 citations

Abstract

Many adolescents are exposed to violent content in digital games due to their widespread use. Aggression among students is becoming more common throughout the world, including in Jordan. In light of this, the study explored how exposure to violent digital games influences students' aggression. Normative beliefs about aggression (NBAA) are also discussed based on the prediction that this variable mediates the relationships between violent digital games and aggressive behaviour (AB). A cross-sectional study design with 347 randomly selected individuals from Jordanian schools was analysed using the Statistical Package for the Social Sciences to examine the relationships between variables. The results showed that NBAA and digital games were directly related to AB, and NBAA partially mediated the relationships between violent digital games and AB. This study concluded that violent content in digital games increased aggression. Furthermore, insights were provided into the mechanism behind the impacts of violent digital games on adolescent aggression and suggestions were offered to mitigate aggression.

Journal of Intercultural Communication
Zarqa University (JO), Petra University (JO), Faculty of Media (SI)
Peace, Justice and strong institutions
Openalex Percentile: Top 14%
Bullying, Victimization, and Aggression
1.93
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The Mediating Role of Normative Beliefs about Aggression on the Relationship between Violent Digital Games and Students’ Aggressive Behaviour — Mohammad Fawwaz Eneizat, Obaidah Ali Alrababah, et al. · Journal of Intercultural Communication (2024) | TGRS Research Map | TGRS