Optimalisasi Proses Pembelajaran Mahasiswa PPG Seni Budaya Melalui Implementasi Edukit Berbasis Interactive Surface

This research aims to optimize the learning process of PPG Arts and Culture students through the implementation of Interactive Surface-based education. The methodology used includes needs analysis, design and development of education, as well as evaluation of the effectiveness of its implementation. This education is designed to provide a more interactive and immersive learning experience, using Interactive Surface technology that allows direct manipulation of learning content. The research results showed a significant increase in student engagement and understanding of the learning material. Evaluation through surveys and in-depth interviews confirms that this education is effective in supporting more adaptive and innovative learning strategies. This research makes an important contribution to the development of modern learning tools that are relevant to today's educational needs.

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Publication Details

Journal
EduInovasi Journal of Basic Educational Studies
Published
2024-09-02
DOI
https://doi.org/10.47467/edu.v4i3.3780
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Optimalisasi Proses Pembelajaran Mahasiswa PPG Seni Budaya Melalui Implementasi Edukit Berbasis Interactive Surface

Iriaji Iriaji, Yuliati, Alby Aruna, Eka Putri Surya et al.
EduInovasi Journal of Basic Educational Studies
Blockchain Technology in Education and Learning
article

Optimalisasi Proses Pembelajaran Mahasiswa PPG Seni Budaya Melalui Implementasi Edukit Berbasis Interactive Surface

Iriaji Iriaji, Yuliati, Alby Aruna, Eka Putri Surya, Adinda Marcelliantika, Titi Rahayuningsih
article en

Abstract

This research aims to optimize the learning process of PPG Arts and Culture students through the implementation of Interactive Surface-based education. The methodology used includes needs analysis, design and development of education, as well as evaluation of the effectiveness of its implementation. This education is designed to provide a more interactive and immersive learning experience, using Interactive Surface technology that allows direct manipulation of learning content. The research results showed a significant increase in student engagement and understanding of the learning material. Evaluation through surveys and in-depth interviews confirms that this education is effective in supporting more adaptive and innovative learning strategies. This research makes an important contribution to the development of modern learning tools that are relevant to today's educational needs.

EduInovasi Journal of Basic Educational StudiesVol. 4(3)
State University of Malang (ID)
Quality Education
Openalex Percentile: Top 78%
Blockchain Technology in Education and Learning
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Optimalisasi Proses Pembelajaran Mahasiswa PPG Seni Budaya Melalui Implementasi Edukit Berbasis Interactive Surface — Iriaji Iriaji, Yuliati, et al. · EduInovasi Journal of Basic Educational Studies (2024) | TGRS Research Map | TGRS