Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan

This research aims to optimize language and arts entrepreneurship learning by integrating gamified interactive quizzes in a network learning system. The research method involves the development and implementation of interactive quizzes that use gamification elements to increase student engagement and learning motivation. The research results show that the use of interactive quizzes with gamification elements can increase students' active participation, understanding of the material, and interest in language and arts entrepreneurship. The evaluation shows a significant increase in the achievement of learning outcomes and student satisfaction with the learning methods applied. The integration of technology in network learning proves its effectiveness in creating a more dynamic and interactive learning environment.

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Publication Details

Journal
EduInovasi Journal of Basic Educational Studies
Published
2024-09-02
DOI
https://doi.org/10.47467/edu.v4i3.3781
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan

Eka Putri Surya, Iriaji Iriaji, Abdul Rahman Prasetyo, Alby Aruna et al.
EduInovasi Journal of Basic Educational Studies
Blockchain Technology in Education and Learning
article

Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan

Eka Putri Surya, Iriaji Iriaji, Abdul Rahman Prasetyo, Alby Aruna, Ike Ratnawati, Adinda Marcelliantika, Ginanjar Atma Wijaya
article en

Abstract

This research aims to optimize language and arts entrepreneurship learning by integrating gamified interactive quizzes in a network learning system. The research method involves the development and implementation of interactive quizzes that use gamification elements to increase student engagement and learning motivation. The research results show that the use of interactive quizzes with gamification elements can increase students' active participation, understanding of the material, and interest in language and arts entrepreneurship. The evaluation shows a significant increase in the achievement of learning outcomes and student satisfaction with the learning methods applied. The integration of technology in network learning proves its effectiveness in creating a more dynamic and interactive learning environment.

EduInovasi Journal of Basic Educational StudiesVol. 4(3)
State University of Malang (ID)
Decent work and economic growth
Openalex Percentile: Top 78%
Blockchain Technology in Education and Learning
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Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan — Eka Putri Surya, Iriaji Iriaji, et al. · EduInovasi Journal of Basic Educational Studies (2024) | TGRS Research Map | TGRS