The Effectiveness of Pictionary Games to Improve English Vocabulary at SMK N 1 Kersana Kabupaten Brebes

Several speaking problems at SMKN 1 Kersana, Brebes Regency attracted researchers to conduct this research as an effort to help students in language learning. Researchers tried to see the effectiveness of playing the Pictionary Game on English speaking skills. This Pictionary game is a simple game and is applicable to all levels of students. The main function of this game is to develop creative thinking, improve grammar, vocabulary and pronunciation, develop students' courage in expressing ideas and create responsibility and cooperation towards their students. Because of these advantages, many researchers have used this game on language learning such as the effect of Pictionary Game on vocabulary mastery and researchers decided to see whether Pictionary Game is effective for students' speaking skills. This research was conducted using an experimental design. In collecting data, the researcher took the pre-test and post-test from class XI Accounting A and examined them to see whether the Pictionary game was effective or not. The results of the research found that the results of the initial test or pretest with an average score of 8.30, this shows that class XI accounting A students do not fully have much knowledge regarding vocabulary in English. From the results of the t test using the Paired sample test method, it can be seen that (2-tailed) with a significance value of 0.000, H_0 is rejected, and from a significance level of 0.000 < 0.05 it can also be concluded that H_1 is accepted. Because H_0 is rejected and H_1 is accepted, it can be concluded that there is an increase in the vocabulary understanding of class This can be seen from the difference in the average value, namely 12.39 or 34.4%. This means that the learning method using the pictonary game technique has proven to be effective in increasing the vocabulary understanding of class XI students at SMK Negeri 1 Kersana.

Authors

Institutions

Publication Details

Journal
JELL (Journal of English Language and Literature) STIBA-IEC Jakarta
Published
2024-08-30
DOI
https://doi.org/10.37110/jell.v9i02.223
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Effectiveness of Pictionary Games to Improve English Vocabulary at SMK N 1 Kersana Kabupaten Brebes

Sukma Nur Andini, Fitri Yulianti, Fika Pratika
JELL (Journal of English Language and Literature) STIBA-IEC Jakarta
Educational Methods and Media Use
article

The Effectiveness of Pictionary Games to Improve English Vocabulary at SMK N 1 Kersana Kabupaten Brebes

Sukma Nur Andini, Fitri Yulianti, Fika Pratika
article en

Abstract

Several speaking problems at SMKN 1 Kersana, Brebes Regency attracted researchers to conduct this research as an effort to help students in language learning. Researchers tried to see the effectiveness of playing the Pictionary Game on English speaking skills. This Pictionary game is a simple game and is applicable to all levels of students. The main function of this game is to develop creative thinking, improve grammar, vocabulary and pronunciation, develop students' courage in expressing ideas and create responsibility and cooperation towards their students. Because of these advantages, many researchers have used this game on language learning such as the effect of Pictionary Game on vocabulary mastery and researchers decided to see whether Pictionary Game is effective for students' speaking skills. This research was conducted using an experimental design. In collecting data, the researcher took the pre-test and post-test from class XI Accounting A and examined them to see whether the Pictionary game was effective or not. The results of the research found that the results of the initial test or pretest with an average score of 8.30, this shows that class XI accounting A students do not fully have much knowledge regarding vocabulary in English. From the results of the t test using the Paired sample test method, it can be seen that (2-tailed) with a significance value of 0.000, H_0 is rejected, and from a significance level of 0.000 < 0.05 it can also be concluded that H_1 is accepted. Because H_0 is rejected and H_1 is accepted, it can be concluded that there is an increase in the vocabulary understanding of class This can be seen from the difference in the average value, namely 12.39 or 34.4%. This means that the learning method using the pictonary game technique has proven to be effective in increasing the vocabulary understanding of class XI students at SMK Negeri 1 Kersana.

JELL (Journal of English Language and Literature) STIBA-IEC JakartaVol. 9(02)
Universitas PGRI Semarang (ID)
Quality Education
Openalex Percentile: Top 78%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.