The Effectiveness of Snakes and Ladders Game Combined with Genially Application

This research aims to examine the effectiveness of the Snakes and Ladders game with the Genially application in students' passive voice mastery. This research used true experimental research design was employed, involving 70 eleventh-grade students from MAN 1 Jepara which divided in two classes, experimental and control classes. Pre-tests and post-tests were conducted to measure students' understanding and mastery of passive voice before and after treatment.The experimental group showed a significant improvement in their mastery of passive voice, with an average post-test score of 79.29, compared to the control group's average of 59.43. Statistical analysis using the independent sample t-test revealed a significant difference between the two groups (0,000< 0.05), indicating that the implementation of the Snakes and Ladders game with Genially was effective in improving students' learning outcomes.The research concludes that combining traditional games with modern educational technology, such as the Genially application, can effectively improve students' understanding in passive voice.

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Publication Details

Journal
JELL (Journal of English Language and Literature) STIBA-IEC Jakarta
Published
2024-08-31
DOI
https://doi.org/10.37110/jell.v9i02.261
Primary Topic
Educational Games and Gamification
Type
article
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article

The Effectiveness of Snakes and Ladders Game Combined with Genially Application

Meiliana Rahma Kamila
JELL (Journal of English Language and Literature) STIBA-IEC Jakarta
Educational Games and Gamification
article

The Effectiveness of Snakes and Ladders Game Combined with Genially Application

Meiliana Rahma Kamila
article en

Abstract

This research aims to examine the effectiveness of the Snakes and Ladders game with the Genially application in students' passive voice mastery. This research used true experimental research design was employed, involving 70 eleventh-grade students from MAN 1 Jepara which divided in two classes, experimental and control classes. Pre-tests and post-tests were conducted to measure students' understanding and mastery of passive voice before and after treatment.The experimental group showed a significant improvement in their mastery of passive voice, with an average post-test score of 79.29, compared to the control group's average of 59.43. Statistical analysis using the independent sample t-test revealed a significant difference between the two groups (0,000< 0.05), indicating that the implementation of the Snakes and Ladders game with Genially was effective in improving students' learning outcomes.The research concludes that combining traditional games with modern educational technology, such as the Genially application, can effectively improve students' understanding in passive voice.

JELL (Journal of English Language and Literature) STIBA-IEC JakartaVol. 9(02)
Universitas Nahdlatul Ulama Indonesia (ID), Universitas Islam Nahdlatul Ulama Jepara
Quality Education
Openalex Percentile: Top 82%
Educational Games and Gamification
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The Effectiveness of Snakes and Ladders Game Combined with Genially Application — Meiliana Rahma Kamila · JELL (Journal of English Language and Literature) STIBA-IEC Jakarta (2024) | TGRS Research Map | TGRS