Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance

Dynamic difficulty adjustment of serious games is a field of research seeking to assist participants attain an ideal learning state. To achieve this, the difficulty of a game is adjusted in real-time to approach the capabilities of the player. Many dynamic difficulty adjustment systems only measure a few variables, often solely player performance, and adjust a limited number of in-game aspects. Little research has sought to ascertain if measuring a combination of cognitive load with measures of performance in real-time leads to a more effective dynamic difficulty adjustment system. Building on research which defined ‘mental efficiency’, we conducted a novel experiment to address this gap. This is achieved by comparing two versions of a surveillance training serious game; one a linear approach and the other with our unique cognitive load and performance-based dynamic difficulty adjustment system. Our experiment included n=52 participants (26 per treatment group). The experiment demonstrates that our approach achieved similar performance outcomes with lower cognitive load, in less time than the linear difficulty approach. These results indicate that our system enhances learning capacity and may prove beneficial for future serious games.

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Publication Details

Journal
International Journal of Serious Games
Published
2024-08-31
DOI
https://doi.org/10.17083/ijsg.v11i3.733
Citations
2
Primary Topic
Target Tracking and Data Fusion in Sensor Networks
Type
article
Field-Weighted Citation Impact
0.69
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article

Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance

Karen Blackmore, Andrew J. A. Seyderhelm
2 citations
International Journal of Serious Games
Target Tracking and Data Fusion in Sensor Networks
0.69
article

Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance

Karen Blackmore, Andrew J. A. Seyderhelm
article en
2 citations

Abstract

Dynamic difficulty adjustment of serious games is a field of research seeking to assist participants attain an ideal learning state. To achieve this, the difficulty of a game is adjusted in real-time to approach the capabilities of the player. Many dynamic difficulty adjustment systems only measure a few variables, often solely player performance, and adjust a limited number of in-game aspects. Little research has sought to ascertain if measuring a combination of cognitive load with measures of performance in real-time leads to a more effective dynamic difficulty adjustment system. Building on research which defined ‘mental efficiency’, we conducted a novel experiment to address this gap. This is achieved by comparing two versions of a surveillance training serious game; one a linear approach and the other with our unique cognitive load and performance-based dynamic difficulty adjustment system. Our experiment included n=52 participants (26 per treatment group). The experiment demonstrates that our approach achieved similar performance outcomes with lower cognitive load, in less time than the linear difficulty approach. These results indicate that our system enhances learning capacity and may prove beneficial for future serious games.

International Journal of Serious GamesVol. 11(3)
Newcastle University (GB)
Openalex Percentile: Top 25%
Target Tracking and Data Fusion in Sensor Networks
0.69
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