Hubungan Kecanduan Game Online dengan Motivasi Belajar Siswa Kelas XI SMK Negeri 3 Mukomuko

This This research aims to determine the relationship between online game addiction and the learning motivation of class XI students at SMK Negeri 3 Mukomuko. The method used in this research is descriptive quantitative correlational. The population in this study was 127 people. The sampling technique used was stratified random sampling, resulting in a total sample of 96 people. Based on the instrument used in data collection in this research, it is a questionnaire prepared according to the Likert scale model. Data analysis was carried out using SPSS and Microsoft Excel. Based on the research results, the rcount value is 0.837 > rtable 0.198, it can be concluded that there is a significant connection between online game addiction and the learning motivation of class XI students at SMK Negeri 3 Mukomuko.

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Publication Details

Journal
YASIN
Published
2024-08-31
DOI
https://doi.org/10.58578/yasin.v4i5.3787
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.78
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article

Hubungan Kecanduan Game Online dengan Motivasi Belajar Siswa Kelas XI SMK Negeri 3 Mukomuko

Yuliawati Yunus, Sucie Alenta Putri, Linda Fitria
1 citations
YASIN
Educational Methods and Media Use
0.78
article

Hubungan Kecanduan Game Online dengan Motivasi Belajar Siswa Kelas XI SMK Negeri 3 Mukomuko

Yuliawati Yunus, Sucie Alenta Putri, Linda Fitria
article en
1 citations

Abstract

This This research aims to determine the relationship between online game addiction and the learning motivation of class XI students at SMK Negeri 3 Mukomuko. The method used in this research is descriptive quantitative correlational. The population in this study was 127 people. The sampling technique used was stratified random sampling, resulting in a total sample of 96 people. Based on the instrument used in data collection in this research, it is a questionnaire prepared according to the Likert scale model. Data analysis was carried out using SPSS and Microsoft Excel. Based on the research results, the rcount value is 0.837 > rtable 0.198, it can be concluded that there is a significant connection between online game addiction and the learning motivation of class XI students at SMK Negeri 3 Mukomuko.

YASINVol. 4(5)
Universitas Putra Indonesia "YPTK" (ID)
Openalex Percentile: Top 22%
Educational Methods and Media Use
0.78
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Hubungan Kecanduan Game Online dengan Motivasi Belajar Siswa Kelas XI SMK Negeri 3 Mukomuko — Yuliawati Yunus, Sucie Alenta Putri, et al. · YASIN (2024) | TGRS Research Map | TGRS