Mapping the Trajectory of Popular Culture: From Rock Album Narratives to Video Game Transmediality

Popular culture is not a coherent concept; it lacks an organic whole and is subject to change. It is neither fixed nor concrete, with its modus operandi rooted in everyday life. It does not possess a definitive meaning, as it is constantly being redefined and reevaluated, and the canon of pop culture works is continually expanding. During its heyday in the 1960s, pop culture evolved, shaping both its passive and active roles. The passive (mass) aspect reflects a tendency to act as a “mirror” of reality, as it is and as it should be, adding a certain degree of glamour within the entertainment industry, major Hollywood productions, and politically correct celebrities. The active aspect relies on the potential for social action within pop culture. Pop culture has become capable of supporting and leading significant cultural changes, such as in music, film, literature, and shifting social attitudes toward war and destruction, family, religion, and other critical issues since the 1960s. In the 21st century, the activity, vitality, and relevance of pop culture are based on technology, AI, and video gaming. Other narratives become allusive and outdated, yet they still define the modes of life of the era. This paper aims to first investigate and define the trajectory of popular culture and, consequently, to project the future directions and modalities we can expect, considering the increasing significance and impact of popular culture juxtaposed with elite culture.

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Publication Details

Journal
International Journal of Cognitive Research in Science Engineering and Education
Published
2024-08-31
DOI
https://doi.org/10.23947/2334-8496-2024-12-2-497-506
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Mapping the Trajectory of Popular Culture: From Rock Album Narratives to Video Game Transmediality

Aleksandar Filipović, Elizaveta S. Farennikova
International Journal of Cognitive Research in Science Engineering and Education
Digital Games and Media
article

Mapping the Trajectory of Popular Culture: From Rock Album Narratives to Video Game Transmediality

Aleksandar Filipović, Elizaveta S. Farennikova
article en

Abstract

Popular culture is not a coherent concept; it lacks an organic whole and is subject to change. It is neither fixed nor concrete, with its modus operandi rooted in everyday life. It does not possess a definitive meaning, as it is constantly being redefined and reevaluated, and the canon of pop culture works is continually expanding. During its heyday in the 1960s, pop culture evolved, shaping both its passive and active roles. The passive (mass) aspect reflects a tendency to act as a “mirror” of reality, as it is and as it should be, adding a certain degree of glamour within the entertainment industry, major Hollywood productions, and politically correct celebrities. The active aspect relies on the potential for social action within pop culture. Pop culture has become capable of supporting and leading significant cultural changes, such as in music, film, literature, and shifting social attitudes toward war and destruction, family, religion, and other critical issues since the 1960s. In the 21st century, the activity, vitality, and relevance of pop culture are based on technology, AI, and video gaming. Other narratives become allusive and outdated, yet they still define the modes of life of the era. This paper aims to first investigate and define the trajectory of popular culture and, consequently, to project the future directions and modalities we can expect, considering the increasing significance and impact of popular culture juxtaposed with elite culture.

International Journal of Cognitive Research in Science Engineering and EducationVol. 12(2)
University of Novi Sad (RS), University of Arts in Belgrade (RS)
Peace, Justice and strong institutions
Openalex Percentile: Top 77%
Digital Games and Media
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