Forbidden Neurds: A Neuroscience Word Game

Game-based learning is a promising approach that can promote engagement and deep learning of course content in a fun setting. This article describes the development, implementation, and evaluation of a card game designed to help students develop greater familiarity and comfort with complex neuroscience vocabulary. To play <i>Forbidden Neurds</i>, students within a team take turns acting as the Lead Neurd, who must get the team to guess a Neuroscience word without using any of the Forbidden words listed on the card. The game is designed to help students develop a deeper understanding of neuroscience terminology, identify relationships between terms, identify gaps in their understanding, and reinforce learning. The game was evaluated in a 200-level fundamentals of neuroscience course at a small public liberal arts university. Students showed increased content knowledge through pre-post testing, and a post-game self-reported survey showed that playing <i>Forbidden Neurds</i> enabled students to assess, increase, and apply content knowledge. Gameplay also helped students develop greater communication, critical thinking, and teamwork skills. In addition, students reported experiencing greater engagement through this fun learning activity. This game could act as an adaptable and effective learning tool across a range of neuroscience courses.

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Publication Details

Journal
Journal of Undergraduate Neuroscience Education
Published
2024-08-31
DOI
https://doi.org/10.59390/pahq2595
Citations
1
Primary Topic
Neuroscience, Education and Cognitive Function
Type
article
Field-Weighted Citation Impact
0.34
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article

Forbidden Neurds: A Neuroscience Word Game

Angeldeep W. Kaur
1 citations
Journal of Undergraduate Neuroscience Education
Neuroscience, Education and Cognitive Function
0.34
article

Forbidden Neurds: A Neuroscience Word Game

Angeldeep W. Kaur
article en
1 citations

Abstract

Game-based learning is a promising approach that can promote engagement and deep learning of course content in a fun setting. This article describes the development, implementation, and evaluation of a card game designed to help students develop greater familiarity and comfort with complex neuroscience vocabulary. To play <i>Forbidden Neurds</i>, students within a team take turns acting as the Lead Neurd, who must get the team to guess a Neuroscience word without using any of the Forbidden words listed on the card. The game is designed to help students develop a deeper understanding of neuroscience terminology, identify relationships between terms, identify gaps in their understanding, and reinforce learning. The game was evaluated in a 200-level fundamentals of neuroscience course at a small public liberal arts university. Students showed increased content knowledge through pre-post testing, and a post-game self-reported survey showed that playing <i>Forbidden Neurds</i> enabled students to assess, increase, and apply content knowledge. Gameplay also helped students develop greater communication, critical thinking, and teamwork skills. In addition, students reported experiencing greater engagement through this fun learning activity. This game could act as an adaptable and effective learning tool across a range of neuroscience courses.

Journal of Undergraduate Neuroscience EducationVol. 22(3)
University of North Carolina at Asheville (US)
Quality Education
Openalex Percentile: Top 41%
Neuroscience, Education and Cognitive Function
0.34
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