A STUDY ON POSSIBILITY OF USING VR SPACE IN DESIGN EDUCATION (PART 2): VERIFICATION OF THE EFFECTIVENESS OF VR COMPARED TO 2D DRAWINGS AND 3DCAD BASED ON THE METHOD OF POINTING OUT ERROR OBJECTS
In recent years, VR has attracted attention as a new method in architectural design. VR will be expected to understand a space more easily, and more useful for improving designers’ ability. In this study, we proposed an evaluation method by performing “pointing out error objects” task, in order to understand the educational effects of tools used in architectural design education objectively. Based on this, we examined the superiority at each content of design process, between VR to traditional tools such as 2D drawings and 3DCAD.
Authors
- Rui Jiang (ORCID: https://orcid.org/0000-0003-2677-3047)
- So SUGITA
- Ning HOU (ORCID: https://orcid.org/0009-0004-6989-2577)
- Daisaku NISHINA
- Sayaka KINDAICHI (ORCID: https://orcid.org/0000-0002-2779-8900)
- Shunki NISHII
- Y Matsuura
Institutions
- Hiroshima University (JP)
- Hiroshima Institute of Technology (JP)
Publication Details
- Journal
- Journal of Environmental Engineering (Transactions of AIJ)
- Published
- 2024-08-31
- DOI
- https://doi.org/10.3130/aije.89.514
- Citations
- 2
- Primary Topic
- Urban and spatial planning
- Type
- article
- Field-Weighted Citation Impact
- 1.38