Water plays

This paper proposes a serious game that explores and digitally reconstructs the soundscape of the relocated Ottoman Sabīl (water dispensary) wa-Kuttāb (Quran elementary school) of Ismāʿīl al-Maghlawī, in historic Cairo, dated to 1657 CE. The sabīl was relocated in 1939 from its original location in Khān al-Khalīlī Street. It used to have an underground cistern, filled yearly with pure water from the Nile River, and provided water to passersby from its water dispensary room's window. The authors employed acoustic surveys to collect the impulse responses (IRs) in this sabīl toward developing an auralization using Odeon software. The auralized files were then deployed as a game using the Unity game engine, where players can identify the sabīl's architecture, soundscape, and spatial transformation over time. The game reveals the reverberating sounds of the sabīl's water path and, in the process, highlights the importance of acoustic documentation in the reconstruction of heritage buildings.

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Publication Details

Journal
Studies in Digital Heritage
Published
2024-08-23
DOI
https://doi.org/10.14434/sdh.v8i1.37889
Primary Topic
Architecture and Cultural Influences
Type
article
Field-Weighted Citation Impact
0.00

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article

Water plays

A. El-Antably, Aliaa El-Dardiry, Ahmed Elkhateeb
Studies in Digital Heritage
Architecture and Cultural Influences
article

Water plays

A. El-Antably, Aliaa El-Dardiry, Ahmed Elkhateeb
article en

Abstract

This paper proposes a serious game that explores and digitally reconstructs the soundscape of the relocated Ottoman Sabīl (water dispensary) wa-Kuttāb (Quran elementary school) of Ismāʿīl al-Maghlawī, in historic Cairo, dated to 1657 CE. The sabīl was relocated in 1939 from its original location in Khān al-Khalīlī Street. It used to have an underground cistern, filled yearly with pure water from the Nile River, and provided water to passersby from its water dispensary room's window. The authors employed acoustic surveys to collect the impulse responses (IRs) in this sabīl toward developing an auralization using Odeon software. The auralized files were then deployed as a game using the Unity game engine, where players can identify the sabīl's architecture, soundscape, and spatial transformation over time. The game reveals the reverberating sounds of the sabīl's water path and, in the process, highlights the importance of acoustic documentation in the reconstruction of heritage buildings.

Studies in Digital HeritageVol. 8(1)
Ain Shams University (EG), Arab Academy for Science, Technology, and Maritime Transport (EG)
Ain Shams University, King Abdulaziz University
Sustainable cities and communities
Openalex Percentile: Top 85%
Architecture and Cultural Influences
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