Measurement of User Satisfaction for Gamification-based Programming E-Learning Platform using End-user Computing Satisfaction Method

HSS Learning is a learning media innovation in the form of a gamification-based e-learning platform to support the learning process in programming. HSS Learning has been applied to web design and programming courses, primarily on HTML and CSS topics. This study uses a quantitative model using a descriptive approach to measure the satisfaction level of HSS Learning users—measurement of user satisfaction using End-user Computing Satisfaction (EUCS). The variables used in this research are content, format, ease of use, timeliness, and accuracy. Data collection used a questionnaire consisting of 12 questions, with the number of participant data being 264 participants. The results show that the overall level of user satisfaction reaches 4.30 at level 5 (very strong). The results of this study can be used as a material evaluation for the application of instructional media in the programming field.

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Publication Details

Journal
Journal of Information Technology and Computer Science
Published
2024-08-23
DOI
https://doi.org/10.25126/jitecs.92572
Citations
2
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
1.56

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article

Measurement of User Satisfaction for Gamification-based Programming E-Learning Platform using End-user Computing Satisfaction Method

Mochamad Chandra Saputra, Saida Ulfa, Punaji Setyosarı, Tsukasa Hirashima et al.
2 citations
Journal of Information Technology and Computer Science
Blockchain Technology in Education and Learning
1.56
article

Measurement of User Satisfaction for Gamification-based Programming E-Learning Platform using End-user Computing Satisfaction Method

Mochamad Chandra Saputra, Saida Ulfa, Punaji Setyosarı, Tsukasa Hirashima, Fajar Pradana
article en
2 citations

Abstract

HSS Learning is a learning media innovation in the form of a gamification-based e-learning platform to support the learning process in programming. HSS Learning has been applied to web design and programming courses, primarily on HTML and CSS topics. This study uses a quantitative model using a descriptive approach to measure the satisfaction level of HSS Learning users—measurement of user satisfaction using End-user Computing Satisfaction (EUCS). The variables used in this research are content, format, ease of use, timeliness, and accuracy. Data collection used a questionnaire consisting of 12 questions, with the number of participant data being 264 participants. The results show that the overall level of user satisfaction reaches 4.30 at level 5 (very strong). The results of this study can be used as a material evaluation for the application of instructional media in the programming field.

Journal of Information Technology and Computer ScienceVol. 9(2)
State University of Malang (ID), University of Brawijaya (ID), Hiroshima University of Economics (JP)
Universitas Brawijaya
Industry, innovation and infrastructure
Openalex Percentile: Top 13%
Blockchain Technology in Education and Learning
1.56
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