Measurement of User Satisfaction for Gamification-based Programming E-Learning Platform using End-user Computing Satisfaction Method
HSS Learning is a learning media innovation in the form of a gamification-based e-learning platform to support the learning process in programming. HSS Learning has been applied to web design and programming courses, primarily on HTML and CSS topics. This study uses a quantitative model using a descriptive approach to measure the satisfaction level of HSS Learning users—measurement of user satisfaction using End-user Computing Satisfaction (EUCS). The variables used in this research are content, format, ease of use, timeliness, and accuracy. Data collection used a questionnaire consisting of 12 questions, with the number of participant data being 264 participants. The results show that the overall level of user satisfaction reaches 4.30 at level 5 (very strong). The results of this study can be used as a material evaluation for the application of instructional media in the programming field.
Authors
- Mochamad Chandra Saputra (ORCID: https://orcid.org/0000-0001-8098-2339)
- Saida Ulfa (ORCID: https://orcid.org/0000-0002-2302-7172)
- Punaji Setyosarı (ORCID: https://orcid.org/0000-0003-0187-9785)
- Tsukasa Hirashima (ORCID: https://orcid.org/0000-0001-7941-4131)
- Fajar Pradana (ORCID: https://orcid.org/0000-0002-7730-3590)
Institutions
- State University of Malang (ID)
- University of Brawijaya (ID)
- Hiroshima University of Economics (JP)
Publication Details
- Journal
- Journal of Information Technology and Computer Science
- Published
- 2024-08-23
- DOI
- https://doi.org/10.25126/jitecs.92572
- Citations
- 2
- Primary Topic
- Blockchain Technology in Education and Learning
- Type
- article
- Field-Weighted Citation Impact
- 1.56
Funders
- Universitas Brawijaya