User Comfort in VR/AR Headsets: A Mathematical Investigation into Ergonomic and Functional Limitations of Eye Tracking Technology
This case study focuses on quantifying the impact of saccadic eye movements in VR/AR environments, which differ from natural conditions and contribute to visual discomfort. We develop a predictive model based on VR/AR usage characteristics and suggest ergonomic improvements for these systems. Our methodology involves constructing a mathematical model to analyze saccadic phenomena and their relationship with visual strain, aiming to mimic natural eye movements to enhance comfort and promote wider adoption of VR/AR technologies. Key research questions include: (a) How do saccadic movements in VR/AR differ from natural conditions and affect visual discomfort? (b) Can we predict visual discomfort from these movements using VR/AR characteristics? And (c) What design changes can reduce discomfort in VR/AR headsets? We also stress the need for standardized metrics in testing VR and AR devices to ensure safety and comfort, advocating for industry-wide benchmarks to prevent health issues and enhance user experience.
Authors
- Jasmine Roberts
- Steven Christian
Institutions
- Microsoft (United States) (US)
- University of Nevada, Reno (US)
Publication Details
- Journal
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Published
- 2024-08-29
- DOI
- https://doi.org/10.1177/10711813241263510
- Citations
- 2
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.74