Examining the Effects of Embodiment on Working Memory Performance in VR

This study investigates the impact of immersive virtual reality (VR) environments on working memory task performance and the role of embodiment in VR. Sixteen participants engaged in N-back tasks presented either on a computer screen or in VR. Participants were assigned to one of four conditions: non-VR, VR without mimicking, VR with mimicking, or VR with mimicking and virtual mirror. Statistical analyses revealed no significant differences in sense of embodiment or task performance among the VR conditions. Additionally, there were no significant changes in working memory performance across conditions. While the findings suggest that variations in VR setups may not affect embodiment or task performance, the study’s preliminary nature emphasizes the need for larger sample sizes for more conclusive results. Further research is warranted to validate these findings and explore the effects of VR interventions on cognitive outcomes.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2024-08-30
DOI
https://doi.org/10.1177/10711813241273515
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Examining the Effects of Embodiment on Working Memory Performance in VR

Linfeng Wu, Karen Chen
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Virtual Reality Applications and Impacts
article

Examining the Effects of Embodiment on Working Memory Performance in VR

Linfeng Wu, Karen Chen
article en

Abstract

This study investigates the impact of immersive virtual reality (VR) environments on working memory task performance and the role of embodiment in VR. Sixteen participants engaged in N-back tasks presented either on a computer screen or in VR. Participants were assigned to one of four conditions: non-VR, VR without mimicking, VR with mimicking, or VR with mimicking and virtual mirror. Statistical analyses revealed no significant differences in sense of embodiment or task performance among the VR conditions. Additionally, there were no significant changes in working memory performance across conditions. While the findings suggest that variations in VR setups may not affect embodiment or task performance, the study’s preliminary nature emphasizes the need for larger sample sizes for more conclusive results. Further research is warranted to validate these findings and explore the effects of VR interventions on cognitive outcomes.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 68(1)
North Carolina State University (US)
Decent work and economic growth
Openalex Percentile: Top 86%
Virtual Reality Applications and Impacts
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