Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"
In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy spaces in these games do not only appear as designated spaces apart. Evoking a cosy feeling is done by specific game mechanics or design choices, “taming” the sublime premise of the game discussed. The architecture and mechanics of this unexpected cosiness may offer a new look at the fringe cases of cosy aesthetics, perhaps broadening the understanding of this phenomenon.
Authors
- Tomasz Gnat (ORCID: https://orcid.org/0000-0002-9740-8314)
Institutions
- University of Silesia in Katowice (PL)
Publication Details
- Journal
- Replay The Polish Journal of Game Studies
- Published
- 2024-08-30
- DOI
- https://doi.org/10.18778/2391-8551.12.03
- Citations
- 2
- Primary Topic
- Narrative Theory and Analysis
- Type
- article
- Field-Weighted Citation Impact
- 7.82