Study on the Development of a Virtual Reality Application for Skeletal Anatomy Learning Using Rapid Application Development (RAD)

The use of innovative multimedia technology continues to evolve and has now become a primary technology tool in education. Currently, the utilization of virtual reality (VR) technology is being used as an immersive medium for learning, especially in the field of medicine. Immersive technology is presented in 3D visualization, approaching real and relevant objects in medical education as an alternative to traditional teaching aids such as cadavers. In this research, an exploration of the VR environment was conducted in a case study of the skeletal system using 3D skull bone objects. The exploration involved tasks such as preparing the 3D skull bone object data assets in the 3D development environment, exporting data assets to the 3D-VR environment, and configuring aspects related to visualization and object control based on visual C#. So far, documentation of the 3D-VR application development environment and the trial results of the case study object development on the Unity platform have been produced. Additionally, documentation of the interface design application using Rapid Application Development (RAD) has also been generated. The Android-based VR application has functioned well in accommodating the skull object, designed with 3 layers of the skeletal system adjusted to their respective depths. The skull consists of 22 components, including cranium.

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Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2024-08-25
DOI
https://doi.org/10.29303/jppipa.v10i8.8722
Citations
1
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.78

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article

Study on the Development of a Virtual Reality Application for Skeletal Anatomy Learning Using Rapid Application Development (RAD)

L. Syamsul Irfan Akbar, A. Sjamsjiar Rachman, Muhamad Syamsu Iqbal, Misbahuddin Misbahuddin et al.
1 citations
Jurnal Penelitian Pendidikan IPA
Education and Learning Interventions
0.78
article

Study on the Development of a Virtual Reality Application for Skeletal Anatomy Learning Using Rapid Application Development (RAD)

L. Syamsul Irfan Akbar, A. Sjamsjiar Rachman, Muhamad Syamsu Iqbal, Misbahuddin Misbahuddin, Giri Wahyu Wiriasto, Ida Lestari Harahap, Muhamad Fikriansyah
article en
1 citations

Abstract

The use of innovative multimedia technology continues to evolve and has now become a primary technology tool in education. Currently, the utilization of virtual reality (VR) technology is being used as an immersive medium for learning, especially in the field of medicine. Immersive technology is presented in 3D visualization, approaching real and relevant objects in medical education as an alternative to traditional teaching aids such as cadavers. In this research, an exploration of the VR environment was conducted in a case study of the skeletal system using 3D skull bone objects. The exploration involved tasks such as preparing the 3D skull bone object data assets in the 3D development environment, exporting data assets to the 3D-VR environment, and configuring aspects related to visualization and object control based on visual C#. So far, documentation of the 3D-VR application development environment and the trial results of the case study object development on the Unity platform have been produced. Additionally, documentation of the interface design application using Rapid Application Development (RAD) has also been generated. The Android-based VR application has functioned well in accommodating the skull object, designed with 3 layers of the skeletal system adjusted to their respective depths. The skull consists of 22 components, including cranium.

Jurnal Penelitian Pendidikan IPAVol. 10(8)
University of Mataram (ID)
Universiti Brunei Darussalam, Universitas Mataram
Industry, innovation and infrastructure
Openalex Percentile: Top 22%
Education and Learning Interventions
0.78
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