Are you game? Health Gamification during disruptions due to the pandemic for sustainability

• This study examines the gamified health engagement of women IT employees from Gen Z. • The study explores it by sharing valuable insights into women's future labor demands. • Enjoyment & self-determination play a crucial role in determining health engagement. • Women's health shall be the focus of IT business's long-term labor sustainability. • The study adds to any emerging disruption impacting health, including climate change. • The pivotal recommendation includes diversity and contribution to SDGs 3 and 13. The new normal has transformed IT company employees' working styles and patterns to accommodate changing business demands. It brings back the attention required for self-health, and the pandemic has demonstrated the importance of Health. The prominence of Gamification and its adaptation is growing in the education and learning industries. This research paper aims to study, analyze, and understand users' intention to use gamified health monitoring tools or applications with emerging health disruptions in the post-pandemic era. The study gathered data from Indian users as the primary source, where the participants' backgrounds were from Information Technology (IT) companies, and the survey gathered 185 responses online from Gen Z women. This study shows a significant association between the gamified engagement approach and user intention to engage. Considering the ongoing business uncertainty and growing work-from-home hours for IT employees, disruption may persist while creating the need for gamified health engagement.

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Institutions

Publication Details

Journal
International Journal of Information Management Data Insights
Published
2024-08-30
DOI
https://doi.org/10.1016/j.jjimei.2024.100275
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.37
Controls
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article

Are you game? Health Gamification during disruptions due to the pandemic for sustainability

Swati Tayal, K. Rajagopal
3 citations
International Journal of Information Management Data Insights
Educational Games and Gamification
2.37
article

Are you game? Health Gamification during disruptions due to the pandemic for sustainability

Swati Tayal, K. Rajagopal
article en
3 citations

Abstract

• This study examines the gamified health engagement of women IT employees from Gen Z. • The study explores it by sharing valuable insights into women's future labor demands. • Enjoyment & self-determination play a crucial role in determining health engagement. • Women's health shall be the focus of IT business's long-term labor sustainability. • The study adds to any emerging disruption impacting health, including climate change. • The pivotal recommendation includes diversity and contribution to SDGs 3 and 13. The new normal has transformed IT company employees' working styles and patterns to accommodate changing business demands. It brings back the attention required for self-health, and the pandemic has demonstrated the importance of Health. The prominence of Gamification and its adaptation is growing in the education and learning industries. This research paper aims to study, analyze, and understand users' intention to use gamified health monitoring tools or applications with emerging health disruptions in the post-pandemic era. The study gathered data from Indian users as the primary source, where the participants' backgrounds were from Information Technology (IT) companies, and the survey gathered 185 responses online from Gen Z women. This study shows a significant association between the gamified engagement approach and user intention to engage. Considering the ongoing business uncertainty and growing work-from-home hours for IT employees, disruption may persist while creating the need for gamified health engagement.

International Journal of Information Management Data InsightsVol. 4(2)
Symbiosis International University (IN)
Zero hunger
Openalex Percentile: Top 11%
Educational Games and Gamification
2.37
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