Implementation of "Room of Batik" Android Game Design

The Batik motif is one of its main characteristics. From this point on, the creation of a game based on a strategy to restore confidence in the previously lost batik. Based on the aforementioned curriculum, "Perancangan Game "Room Of Batik" Berbasis Android Sebagai Media Pembelajaran Batik" was created. It is hoped that games with a batik theme can enliven young people and increase their interest in local customs, particularly batik. This game will be developed using the Unity game engine and will be targeted at the Android platform, which is now the most widely used platform. The purpose of this platform's use is to increase gameplay among more people, hence increasing the number of users who may access the relevant game.

Authors

Publication Details

Journal
Jurnal Indonesia Sosial Teknologi
Published
2024-08-29
DOI
https://doi.org/10.59141/jist.v5i8.1323
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Implementation of "Room of Batik" Android Game Design

Joko Priono, Wilhelmus Filianto, Sigit Winarso
Jurnal Indonesia Sosial Teknologi
Edcuational Technology Systems
article

Implementation of "Room of Batik" Android Game Design

Joko Priono, Wilhelmus Filianto, Sigit Winarso
article en

Abstract

The Batik motif is one of its main characteristics. From this point on, the creation of a game based on a strategy to restore confidence in the previously lost batik. Based on the aforementioned curriculum, "Perancangan Game "Room Of Batik" Berbasis Android Sebagai Media Pembelajaran Batik" was created. It is hoped that games with a batik theme can enliven young people and increase their interest in local customs, particularly batik. This game will be developed using the Unity game engine and will be targeted at the Android platform, which is now the most widely used platform. The purpose of this platform's use is to increase gameplay among more people, hence increasing the number of users who may access the relevant game.

Jurnal Indonesia Sosial TeknologiVol. 5(8)
Peace, Justice and strong institutions
Openalex Percentile: Top 88%
Edcuational Technology Systems
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