Embodiment of Virtual Body and Extremities With Movement Control in Reaching Tasks Using Virtual Reality

The study explores embodiment in virtual reality (VR), investigating its effects on task performance across various body representations. Previous research highlighted the impact of embodiment on motor performance in VR, emphasizing the importance of body representation. While prior studies mainly focused on full-body avatars, this study aims to understand the perceived embodiment in hand and foot-reaching tasks using different body representations. Thirty-two participants engaged in reaching tasks within VR environments, employing a 4 × 3 within-subjects design. Results indicated significant differences in embodiment across body representation conditions, with notable effects on task performance. These findings underscore the importance of tailoring virtual environments to enhance embodiment and consider task-specific demands to optimize performance outcomes. Personalizing VR experiences based on body representations could effectively enhance user engagement and satisfaction, offering valuable insights for future VR applications in various domains.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2024-08-29
DOI
https://doi.org/10.1177/10711813241273495
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Embodiment of Virtual Body and Extremities With Movement Control in Reaching Tasks Using Virtual Reality

Linfeng Wu, Karen Chen
1 citations
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Virtual Reality Applications and Impacts
0.37
article

Embodiment of Virtual Body and Extremities With Movement Control in Reaching Tasks Using Virtual Reality

Linfeng Wu, Karen Chen
article en
1 citations

Abstract

The study explores embodiment in virtual reality (VR), investigating its effects on task performance across various body representations. Previous research highlighted the impact of embodiment on motor performance in VR, emphasizing the importance of body representation. While prior studies mainly focused on full-body avatars, this study aims to understand the perceived embodiment in hand and foot-reaching tasks using different body representations. Thirty-two participants engaged in reaching tasks within VR environments, employing a 4 × 3 within-subjects design. Results indicated significant differences in embodiment across body representation conditions, with notable effects on task performance. These findings underscore the importance of tailoring virtual environments to enhance embodiment and consider task-specific demands to optimize performance outcomes. Personalizing VR experiences based on body representations could effectively enhance user engagement and satisfaction, offering valuable insights for future VR applications in various domains.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 68(1)
North Carolina State University (US)
Openalex Percentile: Top 40%
Virtual Reality Applications and Impacts
0.37
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Embodiment of Virtual Body and Extremities With Movement Control in Reaching Tasks Using Virtual Reality — Linfeng Wu, Karen Chen · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2024) | TGRS Research Map | TGRS