Examining the Impact of Gamification Assessment on Motivation and Engagement in Learning Social Science Courses in Higher Education

Gamification has gained popularity as an innovative method of teaching and learning in education, particularly in student assessment. By integrating game elements like points, leaderboards, and badges into non-game contexts, gamification aims to enhance student motivation and foster greater engagement in classroom activities. A study was conducted to determine the extent of the effect of gamification-based assessment practices on student motivation and their involvement in learning sessions. Using a quantitative research approach, the study administered a questionnaire to 44 social science students enrolled in the CDA20803 Religion and Society course. Data analysis involved descriptive and inferential statistics using the Statistical Package for the Social Sciences (SPSS), including mean values and Spearman's rho correlation. The findings reveal a significant positive relationship between gamification assessment implementation and student motivation and engagement. These results underscore the beneficial effects of gamification-based teaching practices on student learning experiences. This study contributes valuable insights to the evolving literature on gamification in education, highlighting its potential as a progressive educational approach.

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Publication Details

Journal
International Journal of Academic Research in Progressive Education and Development
Published
2024-08-29
DOI
https://doi.org/10.6007/ijarped/v13-i3/22332
Primary Topic
Educational Games and Gamification
Type
article
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article

Examining the Impact of Gamification Assessment on Motivation and Engagement in Learning Social Science Courses in Higher Education

Azlini Chik, Roslieza Rosli, Wan Nor Jazmina Wan Ariffin, Nik Nur Azizah Nik Halman
International Journal of Academic Research in Progressive Education and Development
Educational Games and Gamification
article

Examining the Impact of Gamification Assessment on Motivation and Engagement in Learning Social Science Courses in Higher Education

Azlini Chik, Roslieza Rosli, Wan Nor Jazmina Wan Ariffin, Nik Nur Azizah Nik Halman
article en

Abstract

Gamification has gained popularity as an innovative method of teaching and learning in education, particularly in student assessment. By integrating game elements like points, leaderboards, and badges into non-game contexts, gamification aims to enhance student motivation and foster greater engagement in classroom activities. A study was conducted to determine the extent of the effect of gamification-based assessment practices on student motivation and their involvement in learning sessions. Using a quantitative research approach, the study administered a questionnaire to 44 social science students enrolled in the CDA20803 Religion and Society course. Data analysis involved descriptive and inferential statistics using the Statistical Package for the Social Sciences (SPSS), including mean values and Spearman's rho correlation. The findings reveal a significant positive relationship between gamification assessment implementation and student motivation and engagement. These results underscore the beneficial effects of gamification-based teaching practices on student learning experiences. This study contributes valuable insights to the evolving literature on gamification in education, highlighting its potential as a progressive educational approach.

International Journal of Academic Research in Progressive Education and DevelopmentVol. 13(3)
Tiffin University (US), Sultan Zainal Abidin University (MY)
Reduced inequalities
Openalex Percentile: Top 82%
Educational Games and Gamification
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Examining the Impact of Gamification Assessment on Motivation and Engagement in Learning Social Science Courses in Higher Education — Azlini Chik, Roslieza Rosli, et al. · International Journal of Academic Research in Progressive Education and Development (2024) | TGRS Research Map | TGRS