Reinforcement-Learning-Based Path Planning: A Reward Function Strategy

Path planning is a fundamental task for autonomous mobile robots (AMRs). Classic approaches provide an analytical solution by searching for the trajectory with the shortest distance; however, reinforcement learning (RL) techniques have been proven to be effective in solving these problems with the experiences gained by agents in real time. This study proposes a reward function that motivates an agent to select the shortest path with fewer turns. The solution to the RL technique is obtained via dynamic programming and Deep Q-Learning methods. In addition, a path-tracking control design is proposed based on the Lyapunov candidate function. The results indicate that RL algorithms show superior performance compared to classic A* algorithms. The number of turns is reduced by 50%, resulting in a decrease in the total distance ranging from 3.2% to 36%.

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Publication Details

Journal
Applied Sciences
Published
2024-08-29
DOI
https://doi.org/10.3390/app14177654
Citations
21
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
5.23

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article

Reinforcement-Learning-Based Path Planning: A Reward Function Strategy

Teodoro Ibarra-Pérez, Ernesto Chavero-Navarrete, Ramón Jaramillo-Martínez
21 citations
Applied Sciences
Robotic Path Planning Algorithms
5.23
article

Reinforcement-Learning-Based Path Planning: A Reward Function Strategy

Teodoro Ibarra-Pérez, Ernesto Chavero-Navarrete, Ramón Jaramillo-Martínez
article en
21 citations

Abstract

Path planning is a fundamental task for autonomous mobile robots (AMRs). Classic approaches provide an analytical solution by searching for the trajectory with the shortest distance; however, reinforcement learning (RL) techniques have been proven to be effective in solving these problems with the experiences gained by agents in real time. This study proposes a reward function that motivates an agent to select the shortest path with fewer turns. The solution to the RL technique is obtained via dynamic programming and Deep Q-Learning methods. In addition, a path-tracking control design is proposed based on the Lyapunov candidate function. The results indicate that RL algorithms show superior performance compared to classic A* algorithms. The number of turns is reduced by 50%, resulting in a decrease in the total distance ranging from 3.2% to 36%.

Applied SciencesVol. 14(17)
Universidad Politécnica de Zacatecas (MX), CIATEQ (MX), Instituto Politécnico Nacional (MX)
Consejo Zacatecano de Ciencia, Tecnología e Innovación
Openalex Percentile: Top 3%
Robotic Path Planning Algorithms
5.23
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