Learning Individual Potential-Based Rewards in Multiagent Reinforcement Learning

A great challenge for applying multiagent reinforcement learning (MARL) in the field of game artificial intelligence (AI) is to enable agents to learn diversified policies to handle different game-specific problems, while receiving only a shared team reward. At present, a common approach is reward shaping, which focuses on designing rewards for agents to guide cooperation. However, most of the existing methods require prior knowledge on the environment for reward design or alter the optimal policies after imposing extra rewards. Besides, previous MARL methods that rely on manually designed rewards can hardly generalize across different game environments. To this end, we propose a new MARL method that learns individual potential-based rewards for agents. Specifically, we learn a parameterized potential function for each agent to generate individual rewards in the discounted temporal difference form. The whole update procedure is modeled as the bilevel optimization problem, where the lower level is to optimize policies with potential-based rewards, and the upper level is to optimize parameterized potential functions toward maximizing the environment return. We theoretically prove that the individual potential-based rewards can guarantee policy invariance for agents, so that the optimization objective is consistent with the original MARL problem. We evaluate our method with a number of existing state-of-the-art MARL methods on predator–prey and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">StarCraft II</i> game environments. Empirical results show that our proposed method significantly outperforms baseline methods and achieves better game AI that enjoys high performance and generalization.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Games
Published
2024-08-29
DOI
https://doi.org/10.1109/tg.2024.3450475
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Learning Individual Potential-Based Rewards in Multiagent Reinforcement Learning

Chen Yang, Pei Xu, Junge Zhang
IEEE Transactions on Games
Reinforcement Learning in Robotics
article

Learning Individual Potential-Based Rewards in Multiagent Reinforcement Learning

Chen Yang, Pei Xu, Junge Zhang
article en

Abstract

A great challenge for applying multiagent reinforcement learning (MARL) in the field of game artificial intelligence (AI) is to enable agents to learn diversified policies to handle different game-specific problems, while receiving only a shared team reward. At present, a common approach is reward shaping, which focuses on designing rewards for agents to guide cooperation. However, most of the existing methods require prior knowledge on the environment for reward design or alter the optimal policies after imposing extra rewards. Besides, previous MARL methods that rely on manually designed rewards can hardly generalize across different game environments. To this end, we propose a new MARL method that learns individual potential-based rewards for agents. Specifically, we learn a parameterized potential function for each agent to generate individual rewards in the discounted temporal difference form. The whole update procedure is modeled as the bilevel optimization problem, where the lower level is to optimize policies with potential-based rewards, and the upper level is to optimize parameterized potential functions toward maximizing the environment return. We theoretically prove that the individual potential-based rewards can guarantee policy invariance for agents, so that the optimization objective is consistent with the original MARL problem. We evaluate our method with a number of existing state-of-the-art MARL methods on predator–prey and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">StarCraft II</i> game environments. Empirical results show that our proposed method significantly outperforms baseline methods and achieves better game AI that enjoys high performance and generalization.

IEEE Transactions on GamesVol. 17(2)
Beijing Academy of Artificial Intelligence (CN), Institute of Automation (CN), University of Chinese Academy of Sciences (CN)
Reduced inequalities
Openalex Percentile: Top 88%
Reinforcement Learning in Robotics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.