Application and Expansion of Virtual Production Technology in the Field of Digital Film and Television

This paper introduces the virtual tabulation technology based on GIS engine with game engine and augmented reality, LED screen. Through the identification of the target, the virtual three-dimensional model is added to the real scene, and the position and angle of the three-dimensional model can be controlled in real time according to the position angle of the target picture, so as to achieve a better fusion effect between the three-dimensional model and the real scene. Using the calling interface of different scenes and the scene conversion matrix, a multi-dimensional and multi-temporal visualization scene is provided. The application of virtual production technology in the field of digital film and television and the expansion of the game field are explored through structural modeling and correlation analysis. The results show that 2010-2018 entered the heyday of virtual production development, with more than 200 virtual production movies released worldwide. The performance expectation that virtual production technology can influence the development of the film and television industry to a large extent has a path coefficient of 0.941. The immersiveness, interactivity, usefulness, ease of use, entertainment, attitude, and willingness of virtual games are all significantly different at the level of 0.01, which positively affects the player’s attitude. Therefore, this paper successfully explores the development and influencing factors of virtual production in film and television, and also analyzes the expansion of its application in the field of digital film and television.

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Publication Details

Journal
Archive des Sciences
Published
2024-08-20
DOI
https://doi.org/10.62227/as/74s21
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
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article

Application and Expansion of Virtual Production Technology in the Field of Digital Film and Television

Jiaqi Yuan, Xiaojian Chan, Ahmad Rashdi Bin Yan Ibrahim
Archive des Sciences
Simulation and Modeling Applications
article

Application and Expansion of Virtual Production Technology in the Field of Digital Film and Television

Jiaqi Yuan, Xiaojian Chan, Ahmad Rashdi Bin Yan Ibrahim
article en

Abstract

This paper introduces the virtual tabulation technology based on GIS engine with game engine and augmented reality, LED screen. Through the identification of the target, the virtual three-dimensional model is added to the real scene, and the position and angle of the three-dimensional model can be controlled in real time according to the position angle of the target picture, so as to achieve a better fusion effect between the three-dimensional model and the real scene. Using the calling interface of different scenes and the scene conversion matrix, a multi-dimensional and multi-temporal visualization scene is provided. The application of virtual production technology in the field of digital film and television and the expansion of the game field are explored through structural modeling and correlation analysis. The results show that 2010-2018 entered the heyday of virtual production development, with more than 200 virtual production movies released worldwide. The performance expectation that virtual production technology can influence the development of the film and television industry to a large extent has a path coefficient of 0.941. The immersiveness, interactivity, usefulness, ease of use, entertainment, attitude, and willingness of virtual games are all significantly different at the level of 0.01, which positively affects the player’s attitude. Therefore, this paper successfully explores the development and influencing factors of virtual production in film and television, and also analyzes the expansion of its application in the field of digital film and television.

Archive des SciencesVol. 74(s2)
South China Agricultural University (CN), Guangzhou Automobile Group (China) (CN), City University Malaysia (MY), Guangzhou Huashang College
Industry, innovation and infrastructure
Openalex Percentile: Top 85%
Simulation and Modeling Applications
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Application and Expansion of Virtual Production Technology in the Field of Digital Film and Television — Jiaqi Yuan, Xiaojian Chan, et al. · Archive des Sciences (2024) | TGRS Research Map | TGRS