Programming logic through robotics: Use of Scratch and Arduino for robot creation and interactive projects

This article investigates the teaching of programming logic through robotics, using Scratch and Arduino for the creation of robots and interactive projects. Through a literature review, we examine the advantages and challenges of this approach, highlighting how the integration of visual programming tools and hardware can enrich student learning. The integration of Scratch and Arduino in education emerges as an innovative approach to teaching programming logic. Scratch, a visual programming language, and Arduino, an open-source electronics platform, provide students with a dynamic and interactive learning environment. Through hands-on projects and real-time feedback, students can explore abstract concepts in a tangible way, enhancing their understanding and knowledge retention. Despite the challenges, such as teacher training and the availability of resources, the benefits ofusing Scratch and Arduino outweigh the difficulties, providing students with engaging and meaningful learning experiences. This article reviews the literature on the use of Scratch and Arduino in education, highlighting their contributions to programming education and project-based learning. The results indicate that the use of Scratch and Arduino promotes a dynamic and engaging learning environment, facilitating the understanding of programming and electronics concepts. Future research should focus on strategies to improve teacher education and expand access to these tools, ensuring that all students have the opportunity to develop essential digital literacy skills. By empowering students to become creators and innovators, Scratch and Arduino pave the way for a future where technology is not only understood, but is also actively shaped and utilized for positive change.

Authors

Publication Details

Published
2024-08-20
DOI
https://doi.org/10.56238/iieducationcongress-033
Citations
1
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.41
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article

Programming logic through robotics: Use of Scratch and Arduino for robot creation and interactive projects

Laurita Christina Bonfim Santos, Maxuel Carlos de Melo, Gean Paulo Trabuco Lima, José Jiordanny dos Santos Lima
1 citations
Teaching and Learning Programming
0.41
article

Programming logic through robotics: Use of Scratch and Arduino for robot creation and interactive projects

Laurita Christina Bonfim Santos, Maxuel Carlos de Melo, Gean Paulo Trabuco Lima, José Jiordanny dos Santos Lima
article en
1 citations

Abstract

This article investigates the teaching of programming logic through robotics, using Scratch and Arduino for the creation of robots and interactive projects. Through a literature review, we examine the advantages and challenges of this approach, highlighting how the integration of visual programming tools and hardware can enrich student learning. The integration of Scratch and Arduino in education emerges as an innovative approach to teaching programming logic. Scratch, a visual programming language, and Arduino, an open-source electronics platform, provide students with a dynamic and interactive learning environment. Through hands-on projects and real-time feedback, students can explore abstract concepts in a tangible way, enhancing their understanding and knowledge retention. Despite the challenges, such as teacher training and the availability of resources, the benefits ofusing Scratch and Arduino outweigh the difficulties, providing students with engaging and meaningful learning experiences. This article reviews the literature on the use of Scratch and Arduino in education, highlighting their contributions to programming education and project-based learning. The results indicate that the use of Scratch and Arduino promotes a dynamic and engaging learning environment, facilitating the understanding of programming and electronics concepts. Future research should focus on strategies to improve teacher education and expand access to these tools, ensuring that all students have the opportunity to develop essential digital literacy skills. By empowering students to become creators and innovators, Scratch and Arduino pave the way for a future where technology is not only understood, but is also actively shaped and utilized for positive change.

Quality Education
Openalex Percentile: Top 28%
Teaching and Learning Programming
0.41
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