Can virtual streamers replace human streamers? The interactive effect of streamer type and product type on purchase intention

Purpose Digitally driven virtual streamers are increasingly utilized in live-streaming commerce, possessing distinct advantages compared to human streamers. However, the applicable scenarios of virtual streamers are still unclear. Focusing on product attribute variances, this paper compares the livestreaming effects of virtual and human streamers to clarify the applicable scenarios for each and assist companies in strategically choosing suitable streamers. Design/methodology/approach We conducted four experiments utilizing both images and video as stimulus materials, and each experiment employed different products. To test the proposed model, a total of 1,068 valid participants were recruited, encompassing a diverse group of individuals, including undergraduates and employed workers. Findings The results indicate no significant difference between virtual and human streamers in increasing consumers’ purchase intention for utilitarian products. In contrast, human streamers are more effective in enhancing consumer purchase intention for hedonic products, with a mediating role of mental imagery quality. Consumers’ implicit personality variances also influence their willingness to accept virtual streamers. Originality/value This paper is the first to compare the effects of virtual and human streamers in promoting different products to enhance our comprehension of virtual streamers. Given the potential risks associated with human streamers, a comprehensive understanding of the role of virtual streamers is imperative for brands when deploying live-streaming commerce activities.

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Publication Details

Journal
Marketing Intelligence & Planning
Published
2024-08-20
DOI
https://doi.org/10.1108/mip-11-2023-0623
Citations
20
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
21.02
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article

Can virtual streamers replace human streamers? The interactive effect of streamer type and product type on purchase intention

Zhen Tang, Dewen Liu, Rui Yan
20 citations
Marketing Intelligence & Planning
Technology Adoption and User Behaviour
21.02
article

Can virtual streamers replace human streamers? The interactive effect of streamer type and product type on purchase intention

Zhen Tang, Dewen Liu, Rui Yan
article en
20 citations

Abstract

Purpose Digitally driven virtual streamers are increasingly utilized in live-streaming commerce, possessing distinct advantages compared to human streamers. However, the applicable scenarios of virtual streamers are still unclear. Focusing on product attribute variances, this paper compares the livestreaming effects of virtual and human streamers to clarify the applicable scenarios for each and assist companies in strategically choosing suitable streamers. Design/methodology/approach We conducted four experiments utilizing both images and video as stimulus materials, and each experiment employed different products. To test the proposed model, a total of 1,068 valid participants were recruited, encompassing a diverse group of individuals, including undergraduates and employed workers. Findings The results indicate no significant difference between virtual and human streamers in increasing consumers’ purchase intention for utilitarian products. In contrast, human streamers are more effective in enhancing consumer purchase intention for hedonic products, with a mediating role of mental imagery quality. Consumers’ implicit personality variances also influence their willingness to accept virtual streamers. Originality/value This paper is the first to compare the effects of virtual and human streamers in promoting different products to enhance our comprehension of virtual streamers. Given the potential risks associated with human streamers, a comprehensive understanding of the role of virtual streamers is imperative for brands when deploying live-streaming commerce activities.

Marketing Intelligence & PlanningVol. 43(2)
Hohai University (CN), Nanjing University of Posts and Telecommunications (CN)
Openalex Percentile: Top 1%
Technology Adoption and User Behaviour
21.02
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Can virtual streamers replace human streamers? The interactive effect of streamer type and product type on purchase intention — Zhen Tang, Dewen Liu, et al. · Marketing Intelligence & Planning (2024) | TGRS Research Map | TGRS