Viewpoint-dependent lighting on polygonal holograms using bump mapping

Holograms can be observed from different viewpoints, because light waves can be encoded to propagate in multiple directions. Thus, accurate holograms for 3D display should model viewpoint-dependent light reflections. We proposed a new, to the best of our knowledge, hologram generation method for objects represented by polygonal meshes, whose lighting changes as the viewer moves, all while rendering smooth shading using low-poly objects. The proposed method leverages bump mapping and converts it into a bump-phase map encoding the propagation frequency and then spreads the reflected light wave so that only a specific viewpoint can receive them. Simulation experiments with small pixel pitches confirm the method's high computational performance.

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Institutions

Publication Details

Journal
Optics Letters
Published
2024-08-20
DOI
https://doi.org/10.1364/ol.530394
Citations
4
Primary Topic
Advanced Optical Imaging Technologies
Type
article
Field-Weighted Citation Impact
1.28

Funders

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article

Viewpoint-dependent lighting on polygonal holograms using bump mapping

Tomoyoshi Ito, Tomoyoshi Shimobaba, Yogi Udjaja, David Blinder et al.
4 citations
Optics Letters
Advanced Optical Imaging Technologies
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article

Viewpoint-dependent lighting on polygonal holograms using bump mapping

Tomoyoshi Ito, Tomoyoshi Shimobaba, Yogi Udjaja, David Blinder, Fan Wang
article en
4 citations

Abstract

Holograms can be observed from different viewpoints, because light waves can be encoded to propagate in multiple directions. Thus, accurate holograms for 3D display should model viewpoint-dependent light reflections. We proposed a new, to the best of our knowledge, hologram generation method for objects represented by polygonal meshes, whose lighting changes as the viewer moves, all while rendering smooth shading using low-poly objects. The proposed method leverages bump mapping and converts it into a bump-phase map encoding the propagation frequency and then spreads the reflected light wave so that only a specific viewpoint can receive them. Simulation experiments with small pixel pitches confirm the method's high computational performance.

Optics LettersVol. 49(18)
Binus University (ID)
Fonds Wetenschappelijk Onderzoek, Japan Society for the Promotion of Science
Openalex Percentile: Top 17%
Advanced Optical Imaging Technologies
1.28
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