Edukasi Penggunaan Media Pembelajaran Pendidikan Jasmani Berbasis Augmented Reality

More facilities and infrastructure are needed to improve Physical Education learning in schools. This community service activity aims to overcome this problem at SMAN 1 Dulupi, Boalemo Regency, through education of Penjas learning media based on augmented reality. This activity is designed to provide basic understanding and training in using augmented reality learning media so that the learning process can run effectively despite limited facilities. The methods used in this activity include participatory education and direct assistance. Evaluation is carried out by measuring students' understanding of augmented reality technology and their practical skills. The activity results showed that 96% of participants understood augmented reality technology, and 100% knew how to use augmented reality-based learning media. This activity is expected to encourage the government to develop programs that support integrating technology into learning to facilitate students' understanding.

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Publication Details

Journal
LAMAHU Jurnal Pengabdian Masyarakat Terintegrasi
Published
2024-08-14
DOI
https://doi.org/10.37905/ljpmt.v3i2.26862
Citations
1
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
1.15
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article

Edukasi Penggunaan Media Pembelajaran Pendidikan Jasmani Berbasis Augmented Reality

Suriyadi Datau, Al Ilham, Oddie Bernanda Rizky, Ella H Tumaloto
1 citations
LAMAHU Jurnal Pengabdian Masyarakat Terintegrasi
Sports and Physical Education Research
1.15
article

Edukasi Penggunaan Media Pembelajaran Pendidikan Jasmani Berbasis Augmented Reality

Suriyadi Datau, Al Ilham, Oddie Bernanda Rizky, Ella H Tumaloto
article en
1 citations

Abstract

More facilities and infrastructure are needed to improve Physical Education learning in schools. This community service activity aims to overcome this problem at SMAN 1 Dulupi, Boalemo Regency, through education of Penjas learning media based on augmented reality. This activity is designed to provide basic understanding and training in using augmented reality learning media so that the learning process can run effectively despite limited facilities. The methods used in this activity include participatory education and direct assistance. Evaluation is carried out by measuring students' understanding of augmented reality technology and their practical skills. The activity results showed that 96% of participants understood augmented reality technology, and 100% knew how to use augmented reality-based learning media. This activity is expected to encourage the government to develop programs that support integrating technology into learning to facilitate students' understanding.

LAMAHU Jurnal Pengabdian Masyarakat TerintegrasiVol. 3(2)
State University of Gorontalo (ID), University of Bengkulu (ID)
Openalex Percentile: Top 17%
Sports and Physical Education Research
1.15
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