A Study of Model Iterations of Fitts’ Law and Its Application to Human–Computer Interactions

Fitts’ law, a predictive model for motor task completion time, is widely utilized in human–computer interaction (HCI) research. While its formulas in two dimensions have achieved consensus over the decades, research diverges on its application in three dimensions. This paper synthesizes practical applications across touchscreens, virtual reality (VR), pedals, handheld devices, etc., with a specific emphasis on enhancing interaction experiences for vulnerable populations. This review studies Fitts’ law’s applicability in diverse interaction scenarios, highlighting design considerations for touchscreens and handheld/foot-held devices. This article underscores the need for future research to explore three-dimensional applications and consider user age, with potential expansions into medical and sports domains. This systematic review aims to empower designers in crafting more ergonomic products and improving HCI experiences.

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Publication Details

Journal
Applied Sciences
Published
2024-08-21
DOI
https://doi.org/10.3390/app14167386
Citations
8
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
2.98
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A Study of Model Iterations of Fitts’ Law and Its Application to Human–Computer Interactions

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article

A Study of Model Iterations of Fitts’ Law and Its Application to Human–Computer Interactions

Hongwei Xiao, Yanhui Li, Yongqi Sun, Yingchao Zhang, Jingze Liu, Mingyu Luo, Zhenghao Duan, Yunxiang Huo
article en
8 citations

Abstract

Fitts’ law, a predictive model for motor task completion time, is widely utilized in human–computer interaction (HCI) research. While its formulas in two dimensions have achieved consensus over the decades, research diverges on its application in three dimensions. This paper synthesizes practical applications across touchscreens, virtual reality (VR), pedals, handheld devices, etc., with a specific emphasis on enhancing interaction experiences for vulnerable populations. This review studies Fitts’ law’s applicability in diverse interaction scenarios, highlighting design considerations for touchscreens and handheld/foot-held devices. This article underscores the need for future research to explore three-dimensional applications and consider user age, with potential expansions into medical and sports domains. This systematic review aims to empower designers in crafting more ergonomic products and improving HCI experiences.

Applied SciencesVol. 14(16)
Jilin University (CN)
Openalex Percentile: Top 9%
Interactive and Immersive Displays
2.98
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