The Need for SPD: A Hybridization-Based Card Game for Students on Introductory Chemistry Courses

The gamification of learning has increased in popularity in recent years as a tool for enhancing student engagement and attainment. In undergraduate chemistry courses, hybridization is a fundamental concept that students need to master in order to understand introductory organic and inorganic topics. This study focused on the development of a card game for use as a revision tool (i.e., a learning resource that can be used by students to engage with a topic they have previously encountered and develop their understanding of the topic in advance of an assessment) based on the topic of hybridization for students taking introductory chemistry courses. The game was designed to both engage students and support their learning. Covering the core concepts of hybridization, including molecular geometry, orbital character, and hybridization states, the speed-based game requires students to answer “question cards” before their opponents by placing down the correct “hybridization card”. The game was implemented with chemistry cohorts at the University of Birmingham, United Kingdom, and Xi’an Jiatong-Liverpool University, China. The impact of the game on student learning was evaluated through pre- and postintervention quizzes, as well as a survey based on student impressions of the game play experience. Students responded positively about the game play experiences, and a comparison of quiz scores suggests a positive impact on student understanding of the topic.

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Publication Details

Journal
Journal of Chemical Education
Published
2024-08-26
DOI
https://doi.org/10.1021/acs.jchemed.3c01204
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

The Need for SPD: A Hybridization-Based Card Game for Students on Introductory Chemistry Courses

Jasleen Kaur, Dylan P. Williams, Shane Lo Fan Hin, Toby T. Madhlangobe et al.
1 citations
Journal of Chemical Education
Educational Games and Gamification
0.79
article

The Need for SPD: A Hybridization-Based Card Game for Students on Introductory Chemistry Courses

Jasleen Kaur, Dylan P. Williams, Shane Lo Fan Hin, Toby T. Madhlangobe, Anna Kleanthous, Rudy Brass, Ared Suma, Ebunoluwa Braithwaite, Anand D. Mistry, Hope E. Edwards
article en
1 citations

Abstract

The gamification of learning has increased in popularity in recent years as a tool for enhancing student engagement and attainment. In undergraduate chemistry courses, hybridization is a fundamental concept that students need to master in order to understand introductory organic and inorganic topics. This study focused on the development of a card game for use as a revision tool (i.e., a learning resource that can be used by students to engage with a topic they have previously encountered and develop their understanding of the topic in advance of an assessment) based on the topic of hybridization for students taking introductory chemistry courses. The game was designed to both engage students and support their learning. Covering the core concepts of hybridization, including molecular geometry, orbital character, and hybridization states, the speed-based game requires students to answer “question cards” before their opponents by placing down the correct “hybridization card”. The game was implemented with chemistry cohorts at the University of Birmingham, United Kingdom, and Xi’an Jiatong-Liverpool University, China. The impact of the game on student learning was evaluated through pre- and postintervention quizzes, as well as a survey based on student impressions of the game play experience. Students responded positively about the game play experiences, and a comparison of quiz scores suggests a positive impact on student understanding of the topic.

Journal of Chemical EducationVol. 101(9)
University of Leicester (GB), Xi’an Jiaotong-Liverpool University (CN), University of Birmingham (GB)
Quality Education
Openalex Percentile: Top 25%
Educational Games and Gamification
0.79
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