Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality

Virtual reality enables embodying different avatars. Coined the Proteus effect, previous work found that the visual characteristics of an avatar can cause behavioral, attitudinal, and perceptual effects. Recent work suggests that avatars’ muscularity can even have physiological effects while cycling in virtual reality. As the effects have not been replicated it is, however, unclear how robust they are and if effects are limited to specific activities, such as cycling. Therefore, we conducted a study to understand if avatars’ muscularity also causes physiological and perceptual effects for other tasks and if the effects can be replicated. 16 participants embodied a muscular and a non-muscular avatar while rowing on an indoor rower. We found that over time participants’ heart rates increased significantly slower when embodying a muscular avatar compared to a non-muscular avatar. While not significant, descriptive statistics suggest the same trend for perceived exertion. Overall, the results confirm previous findings and support the conclusion that avatars can cause physiological effects for a range of physical activities.

Authors

Institutions

Publication Details

Published
2024-08-26
DOI
https://doi.org/10.1145/3670653.3670654
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality

Martin Kocur, Johanna Bogon, Niels Henze, Valentin Schwind et al.
3 citations
Virtual Reality Applications and Impacts
1.12
article

Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality

Martin Kocur, Johanna Bogon, Niels Henze, Valentin Schwind, Thomas Noack
article en
3 citations

Abstract

Virtual reality enables embodying different avatars. Coined the Proteus effect, previous work found that the visual characteristics of an avatar can cause behavioral, attitudinal, and perceptual effects. Recent work suggests that avatars’ muscularity can even have physiological effects while cycling in virtual reality. As the effects have not been replicated it is, however, unclear how robust they are and if effects are limited to specific activities, such as cycling. Therefore, we conducted a study to understand if avatars’ muscularity also causes physiological and perceptual effects for other tasks and if the effects can be replicated. 16 participants embodied a muscular and a non-muscular avatar while rowing on an indoor rower. We found that over time participants’ heart rates increased significantly slower when embodying a muscular avatar compared to a non-muscular avatar. While not significant, descriptive statistics suggest the same trend for perceived exertion. Overall, the results confirm previous findings and support the conclusion that avatars can cause physiological effects for a range of physical activities.

Goethe University Frankfurt (DE), University of Applied Sciences Upper Austria (AT), Frankfurt University of Applied Sciences (DE), University of Regensburg (DE)
Openalex Percentile: Top 22%
Virtual Reality Applications and Impacts
1.12
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality — Martin Kocur, Johanna Bogon, et al. · (2024) | TGRS Research Map | TGRS