Game-Theoretic Bandits for Network Optimization With High-Probability Swap-Regret Upper Bounds

In this paper, we study a multi-agent bandit problem in an unknown general-sum game repeated for a number of rounds (i.e., learning in a black-box game with bandit feedback), where a set of agents have no information about the underlying game structure and cannot observe each other’s actions and rewards. In each round, each agent needs to play an arm (i.e., action) from a (possibly different) arm set (i.e., action set), and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">only</i> receives the reward of the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">played</i> arm that is affected by other agents’ actions. The objective of each agent is to minimize her own cumulative swap regret, where the swap regret is a generic performance measure for online learning algorithms. Many network optimization problems can be cast with the framework of this multi-agent bandit problem, such as wireless medium access control and end-to-end congestion control. We propose an online-mirror-descent-based algorithm and provide near-optimal high-probability swap-regret upper bounds based on refined martingale analyses, which can further bound the expected swap regret instead of the pseudo-regret studied in the literature. Moreover, the high-probability bounds guarantee that correlated equilibria can be achieved in a polynomial number of rounds if the algorithms are played by all agents. To assess the performance of the studied algorithm, we conducted numerical experiments in the context of wireless medium access control, and we performed emulation experiments by implementing the studied algorithms through the Linux Kernel for the end-to-end congestion control.

Authors

Institutions

Publication Details

Journal
IEEE/ACM Transactions on Networking
Published
2024-08-26
DOI
https://doi.org/10.1109/tnet.2024.3444593
Primary Topic
Advanced Bandit Algorithms Research
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game-Theoretic Bandits for Network Optimization With High-Probability Swap-Regret Upper Bounds

Zhiming Huang, Jianping Pan
IEEE/ACM Transactions on Networking
Advanced Bandit Algorithms Research
article

Game-Theoretic Bandits for Network Optimization With High-Probability Swap-Regret Upper Bounds

Zhiming Huang, Jianping Pan
article en

Abstract

In this paper, we study a multi-agent bandit problem in an unknown general-sum game repeated for a number of rounds (i.e., learning in a black-box game with bandit feedback), where a set of agents have no information about the underlying game structure and cannot observe each other’s actions and rewards. In each round, each agent needs to play an arm (i.e., action) from a (possibly different) arm set (i.e., action set), and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">only</i> receives the reward of the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">played</i> arm that is affected by other agents’ actions. The objective of each agent is to minimize her own cumulative swap regret, where the swap regret is a generic performance measure for online learning algorithms. Many network optimization problems can be cast with the framework of this multi-agent bandit problem, such as wireless medium access control and end-to-end congestion control. We propose an online-mirror-descent-based algorithm and provide near-optimal high-probability swap-regret upper bounds based on refined martingale analyses, which can further bound the expected swap regret instead of the pseudo-regret studied in the literature. Moreover, the high-probability bounds guarantee that correlated equilibria can be achieved in a polynomial number of rounds if the algorithms are played by all agents. To assess the performance of the studied algorithm, we conducted numerical experiments in the context of wireless medium access control, and we performed emulation experiments by implementing the studied algorithms through the Linux Kernel for the end-to-end congestion control.

IEEE/ACM Transactions on NetworkingVol. 32(6)
University of Victoria (CA)
Canada Foundation for Innovation, Natural Sciences and Engineering Research Council of Canada, British Columbia Knowledge Development Fund
Openalex Percentile: Top 83%
Advanced Bandit Algorithms Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Game-Theoretic Bandits for Network Optimization With High-Probability Swap-Regret Upper Bounds — Zhiming Huang, Jianping Pan · IEEE/ACM Transactions on Networking (2024) | TGRS Research Map | TGRS