ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction

This article proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of them during the training process. To fulfill this goal, we represent the foreground and background as two separate radiance fields with two different spatial mapping strategies. We further propose an adaptive sampling strategy and a segmentation regularizer for more clear segmentation and robust convergence. Finally, we contribute a novel immersive light field dataset, named THUImmersive, with the potential to achieve much larger space 6DoF immersive rendering effects compared with existing datasets, by capturing multiple neighboring viewpoints for the same scene, to stimulate the research and AR/VR applications in the immersive light field domain. Extensive experiments demonstrate the strong performance of our method for unbounded immersive light field reconstruction.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-08-26
DOI
https://doi.org/10.1109/tvcg.2024.3450018
Citations
1
Primary Topic
Advanced Optical Sensing Technologies
Type
article
Field-Weighted Citation Impact
0.51
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article

ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction

Yuqi Han, Qionghai Dai, Lei Yang, Changyuan Yu et al.
1 citations
IEEE Transactions on Visualization and Computer Graphics
Advanced Optical Sensing Technologies
0.51
article

ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction

Yuqi Han, Qionghai Dai, Lei Yang, Changyuan Yu, Haoxiang Wang, Xiaohang Yu
article en
1 citations

Abstract

This article proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of them during the training process. To fulfill this goal, we represent the foreground and background as two separate radiance fields with two different spatial mapping strategies. We further propose an adaptive sampling strategy and a segmentation regularizer for more clear segmentation and robust convergence. Finally, we contribute a novel immersive light field dataset, named THUImmersive, with the potential to achieve much larger space 6DoF immersive rendering effects compared with existing datasets, by capturing multiple neighboring viewpoints for the same scene, to stimulate the research and AR/VR applications in the immersive light field domain. Extensive experiments demonstrate the strong performance of our method for unbounded immersive light field reconstruction.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(9)
Sensimetrics Corporation (US), Tsinghua University (CN)
Climate action
Openalex Percentile: Top 27%
Advanced Optical Sensing Technologies
0.51
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ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction — Yuqi Han, Qionghai Dai, et al. · IEEE Transactions on Visualization and Computer Graphics (2024) | TGRS Research Map | TGRS